using System; using ANX.Framework.GamerServices; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Net { [PercentageComplete(0)] [Developer("Glatzemann")] [TestState(TestStateAttribute.TestState.Untested)] public sealed class LocalNetworkGamer : NetworkGamer { public SignedInGamer SignedInGamer { get { throw new NotImplementedException(); } } public bool IsDataAvailable { get { throw new NotImplementedException(); } } public void EnableSendVoice(NetworkGamer remoteGamer, bool enable) { throw new NotImplementedException(); } public void SendData(byte[] data, SendDataOptions options) { throw new NotImplementedException(); } public void SendData(byte[] data, SendDataOptions options, NetworkGamer recipient) { throw new NotImplementedException(); } public void SendData(byte[] data, int offset, int count, SendDataOptions options) { throw new NotImplementedException(); } public void SendData(byte[] data, int offset, int count, SendDataOptions options, NetworkGamer recipient) { throw new NotImplementedException(); } public void SendData(PacketWriter data, SendDataOptions options) { throw new NotImplementedException(); } public void SendData(PacketWriter data, SendDataOptions options, NetworkGamer recipient) { throw new NotImplementedException(); } public int ReceiveData(byte[] data, out NetworkGamer sender) { throw new NotImplementedException(); } public int ReceiveData(byte[] data, int offset, out NetworkGamer sender) { throw new NotImplementedException(); } public int ReceiveData(PacketReader data, out NetworkGamer sender) { throw new NotImplementedException(); } public void SendPartyInvites() { throw new NotImplementedException(); } } }