anx.framework/ANX.Framework/Input/GamePadCapabilities.cs

67 lines
2.0 KiB
C#

using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct GamePadCapabilities
{
public GamePadType GamePadType { get; internal set; }
public bool HasAButton { get; internal set; }
public bool HasBackButton { get; internal set; }
public bool HasBButton { get; internal set; }
public bool HasBigButton { get; internal set; }
public bool HasDPadDownButton { get; internal set; }
public bool HasDPadLeftButton { get; internal set; }
public bool HasDPadRightButton { get; internal set; }
public bool HasDPadUpButton { get; internal set; }
public bool HasLeftShoulderButton { get; internal set; }
public bool HasLeftStickButton { get; internal set; }
public bool HasLeftTrigger { get; internal set; }
public bool HasLeftVibrationMotor { get; internal set; }
public bool HasLeftXThumbStick { get; internal set; }
public bool HasLeftYThumbStick { get; internal set; }
public bool HasRightShoulderButton { get; internal set; }
public bool HasRightStickButton { get; internal set; }
public bool HasRightVibrationMotor { get; internal set; }
public bool HasRightTrigger { get; internal set; }
public bool HasRightXThumbStick { get; internal set; }
public bool HasRightYThumbStick { get; internal set; }
public bool HasStartButton { get; internal set; }
public bool HasVoiceSupport { get; internal set; }
public bool HasXButton { get; internal set; }
public bool HasYButton { get; internal set; }
public bool IsConnected { get; internal set; }
}
}