2012-09-01 16:20:44 +00:00
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using ANX.Framework.NonXNA.Development;
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-10-31 05:36:24 +00:00
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namespace ANX.Framework.Input
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{
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2012-09-01 16:20:44 +00:00
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[PercentageComplete(100)]
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2012-10-16 20:41:17 +00:00
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[Developer("AstrorEnales")]
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2012-09-01 16:20:44 +00:00
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[TestState(TestStateAttribute.TestState.Tested)]
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2011-10-31 05:36:24 +00:00
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public struct GamePadCapabilities
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{
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2012-10-16 20:41:17 +00:00
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public GamePadType GamePadType { get; internal set; }
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public bool HasAButton { get; internal set; }
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public bool HasBackButton { get; internal set; }
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public bool HasBButton { get; internal set; }
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public bool HasBigButton { get; internal set; }
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public bool HasDPadDownButton { get; internal set; }
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public bool HasDPadLeftButton { get; internal set; }
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public bool HasDPadRightButton { get; internal set; }
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public bool HasDPadUpButton { get; internal set; }
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public bool HasLeftShoulderButton { get; internal set; }
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public bool HasLeftStickButton { get; internal set; }
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public bool HasLeftTrigger { get; internal set; }
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public bool HasLeftVibrationMotor { get; internal set; }
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public bool HasLeftXThumbStick { get; internal set; }
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public bool HasLeftYThumbStick { get; internal set; }
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public bool HasRightShoulderButton { get; internal set; }
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public bool HasRightStickButton { get; internal set; }
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public bool HasRightVibrationMotor { get; internal set; }
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public bool HasRightTrigger { get; internal set; }
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public bool HasRightXThumbStick { get; internal set; }
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public bool HasRightYThumbStick { get; internal set; }
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public bool HasStartButton { get; internal set; }
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public bool HasVoiceSupport { get; internal set; }
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public bool HasXButton { get; internal set; }
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public bool HasYButton { get; internal set; }
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public bool IsConnected { get; internal set; }
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2011-10-31 05:36:24 +00:00
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}
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}
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