57 lines
1.5 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.InProgress)]
public sealed class ModelMeshPart
{
#region Private
internal ModelMesh parentMesh;
private Effect effect;
#endregion
#region Public
public Effect Effect
{
get { return effect; }
set
{
if (this.effect != value)
{
var old = this.effect;
this.effect = value;
this.parentMesh.EffectChangedOnMeshPart(this, old, value);
}
}
}
public IndexBuffer IndexBuffer { get; internal set; }
public int NumVertices { get; private set; }
public int PrimitiveCount { get; private set; }
public int StartIndex { get; private set; }
public object Tag { get; set; }
public VertexBuffer VertexBuffer { get; internal set; }
public int VertexOffset { get; private set; }
#endregion
internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag)
{
this.VertexOffset = vertexOffset;
this.NumVertices = numVertices;
this.StartIndex = startIndex;
this.PrimitiveCount = primitiveCount;
this.Tag = tag;
}
}
}