#region Using Statements using System; using ANX.Framework.NonXNA.Development; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(100)] [Developer("Glatzemann")] [TestState(TestStateAttribute.TestState.InProgress)] public sealed class ModelMeshPart { #region Private internal ModelMesh parentMesh; private Effect effect; #endregion #region Public public Effect Effect { get { return effect; } set { if (this.effect != value) { var old = this.effect; this.effect = value; this.parentMesh.EffectChangedOnMeshPart(this, old, value); } } } public IndexBuffer IndexBuffer { get; internal set; } public int NumVertices { get; private set; } public int PrimitiveCount { get; private set; } public int StartIndex { get; private set; } public object Tag { get; set; } public VertexBuffer VertexBuffer { get; internal set; } public int VertexOffset { get; private set; } #endregion internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag) { this.VertexOffset = vertexOffset; this.NumVertices = numVertices; this.StartIndex = startIndex; this.PrimitiveCount = primitiveCount; this.Tag = tag; } } }