Konstantin Koch 85322e2363 Migrated Primitives, RecordingSample, RenderTarget and SimpleSprite. Also implemented DynamicBuffers and fixed many Dispose functions
increased the amount of shared code between vertex and index buffers
fixed GraphicsDevice.Reset() which didn't save the provided presentation
parameters and the backbuffer was still bound after the recent changes
about the rendertargets
Vertex and IndexBuffers that get dynamically generated for the UserDraw
methods dispose the buffers now
Added DebugNames to Index and VertexBuffers and their Dynamic version.
2015-10-04 21:30:00 +02:00

199 lines
4.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public class IndexBuffer : GraphicsResource, IGraphicsResource
{
#region Private
private int indexCount;
private BufferUsage bufferUsage;
private IndexElementSize indexElementSize;
private INativeIndexBuffer nativeIndexBuffer;
#endregion
#region Public
// This is now internal because via befriending the assemblies
// it's usable in the modules but doesn't confuse the enduser.
internal INativeIndexBuffer NativeIndexBuffer
{
get
{
if (nativeIndexBuffer == null)
{
CreateNativeBuffer();
}
return this.nativeIndexBuffer;
}
}
public BufferUsage BufferUsage
{
get
{
return this.bufferUsage;
}
}
public int IndexCount
{
get
{
return this.indexCount;
}
}
public IndexElementSize IndexElementSize
{
get
{
return this.indexElementSize;
}
}
#endregion
#region Constructor
public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
: base(graphicsDevice)
{
this.indexElementSize = indexElementSize;
this.indexCount = indexCount;
this.bufferUsage = usage;
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
CreateNativeBuffer();
}
public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
: base(graphicsDevice)
{
if (indexType == typeof(int) ||
indexType == typeof(uint))
{
this.indexElementSize = IndexElementSize.ThirtyTwoBits;
}
else if (indexType == typeof(short) ||
indexType == typeof(ushort))
{
this.indexElementSize = IndexElementSize.SixteenBits;
}
else
{
throw new Exception("can't use IndexType " + indexType.ToString());
}
this.indexCount = indexCount;
this.bufferUsage = usage;
CreateNativeBuffer();
}
~IndexBuffer()
{
Dispose();
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
}
#endregion
#region GraphicsDevice_ResourceDestroyed
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
if (this.nativeIndexBuffer != null)
{
this.nativeIndexBuffer.Dispose();
this.nativeIndexBuffer = null;
}
}
#endregion
#region GraphicsDevice_ResourceCreated
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
if (nativeIndexBuffer != null)
{
nativeIndexBuffer.Dispose();
nativeIndexBuffer = null;
}
CreateNativeBuffer();
}
#endregion
#region CreateNativeBuffer
private void CreateNativeBuffer()
{
this.nativeIndexBuffer =
AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateIndexBuffer(GraphicsDevice, this, indexElementSize, indexCount, bufferUsage);
}
#endregion
#region GetData
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount) where T : struct
{
NativeIndexBuffer.GetData(offsetInBytes, data, startIndex, elementCount);
}
public void GetData<T>(T[] data) where T : struct
{
NativeIndexBuffer.GetData(data);
}
public void GetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
NativeIndexBuffer.GetData(data, startIndex, elementCount);
}
#endregion
#region SetData
public void SetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount) where T : struct
{
NativeIndexBuffer.SetData(offsetInBytes, data, startIndex, elementCount);
}
public void SetData<T>(T[] data) where T : struct
{
NativeIndexBuffer.SetData(data);
}
public void SetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
NativeIndexBuffer.SetData(data, startIndex, elementCount);
}
#endregion
#region Dispose
protected override void Dispose(bool disposeManaged)
{
if (disposeManaged)
{
if (this.nativeIndexBuffer != null)
{
this.nativeIndexBuffer.Dispose();
this.nativeIndexBuffer = null;
}
}
base.Dispose(disposeManaged);
}
#endregion
}
}