162 lines
2.7 KiB
C#
162 lines
2.7 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using ANX.Framework.NonXNA.Development;
|
|
|
|
#endregion // Using Statements
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.GamerServices
|
|
{
|
|
[PercentageComplete(10)]
|
|
[Developer("Glatzemann")]
|
|
[TestState(TestStateAttribute.TestState.Untested)]
|
|
public class AvatarRenderer : IDisposable
|
|
{
|
|
public const int BoneCount = 71;
|
|
|
|
public bool IsDisposed
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Vector3 AmbientLightColor
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Vector3 LightColor
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Vector3 LightDirection
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public AvatarRendererState State
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Matrix World
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Matrix View
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Matrix Projection
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public ReadOnlyCollection<int> ParentBones
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public ReadOnlyCollection<Matrix> BindPose
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public AvatarRenderer(AvatarDescription avatarDescription)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public AvatarRenderer(AvatarDescription avatarDescription, bool useLoadingEffect)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
~AvatarRenderer()
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
protected void Dispose(bool disposing)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Draw(IAvatarAnimation animation)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Draw(IList<Matrix> bones, AvatarExpression expression)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|