#region Using Statements using System; using System.Collections.Generic; using System.Collections.ObjectModel; using ANX.Framework.NonXNA.Development; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.GamerServices { [PercentageComplete(10)] [Developer("Glatzemann")] [TestState(TestStateAttribute.TestState.Untested)] public class AvatarRenderer : IDisposable { public const int BoneCount = 71; public bool IsDisposed { get { throw new NotImplementedException(); } } public Vector3 AmbientLightColor { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public Vector3 LightColor { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public Vector3 LightDirection { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public AvatarRendererState State { get { throw new NotImplementedException(); } } public Matrix World { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public Matrix View { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public Matrix Projection { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public ReadOnlyCollection ParentBones { get { throw new NotImplementedException(); } } public ReadOnlyCollection BindPose { get { throw new NotImplementedException(); } } public AvatarRenderer(AvatarDescription avatarDescription) { throw new NotImplementedException(); } public AvatarRenderer(AvatarDescription avatarDescription, bool useLoadingEffect) { throw new NotImplementedException(); } ~AvatarRenderer() { Dispose(); } public void Dispose() { throw new NotImplementedException(); } protected void Dispose(bool disposing) { throw new NotImplementedException(); } public void Draw(IAvatarAnimation animation) { throw new NotImplementedException(); } public void Draw(IList bones, AvatarExpression expression) { throw new NotImplementedException(); } } }