Also added the FrameworkDispatcher calls in the Game class. Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
35 lines
919 B
C#
35 lines
919 B
C#
using System;
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using System.IO;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio.XactParser
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{
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internal class XactGeneralSettingsVariable
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{
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public enum VariableFlags
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{
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Public = 0x01,
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ReadOnly = 0x02,
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CueInstance = 0x04,
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Reserved = 0x08,
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}
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public VariableFlags Flags { get; private set; }
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public float StartingValue { get; set; }
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public float MinValue { get; private set; }
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public float MaxValue { get; private set; }
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public string Name;
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public XactGeneralSettingsVariable(BinaryReader reader)
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{
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Flags = (VariableFlags)reader.ReadByte();
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StartingValue = reader.ReadSingle();
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MinValue = reader.ReadSingle();
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MaxValue = reader.ReadSingle();
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}
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}
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}
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