127 lines
3.1 KiB
C#
127 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using ANX.Framework.Audio.XactParser;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.PlatformSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
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{
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[PercentageComplete(50)]
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[Developer("AstrorEnales")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public class AudioEngine : IDisposable
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{
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#region Constants
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public const int ContentVersion = 0x27;
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#endregion
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#region Private
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private XactGeneralSettings generalSettings;
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#endregion
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#region Events
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public event EventHandler<EventArgs> Disposing;
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#endregion
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#region Public
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public bool IsDisposed
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{
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get;
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private set;
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}
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public ReadOnlyCollection<RendererDetail> RendererDetails
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{
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get;
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private set;
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}
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#endregion
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#region Constructor (TODO)
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public AudioEngine(string settingsFile)
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: this(settingsFile, TimeSpan.FromMilliseconds(250.0), String.Empty)
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{
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}
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public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId)
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{
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// TODO: get renderer details
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RendererDetails = new ReadOnlyCollection<RendererDetail>(new List<RendererDetail>());
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// TODO: lookAheadTime and rendererId
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Stream loadingStream = PlatformSystem.Instance.OpenReadFilestream(settingsFile);
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generalSettings = new XactGeneralSettings(loadingStream);
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loadingStream.Dispose();
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}
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~AudioEngine()
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{
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Dispose();
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}
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#endregion
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#region GetCategory
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public AudioCategory GetCategory(string name)
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{
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foreach (AudioCategory category in generalSettings.Categories.Where(category => category.Name == name))
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return category;
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return new AudioCategory(name);
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}
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#endregion
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#region GetGlobalVariable
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public float GetGlobalVariable(string name)
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{
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foreach (var variable in generalSettings.Variables.Where(variable => variable.Name == name))
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return variable.StartingValue;
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return 0f;
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}
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#endregion
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#region SetGlobalVariable
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public void SetGlobalVariable(string name, float value)
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{
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foreach (var variable in generalSettings.Variables.Where(variable => variable.Name == name))
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variable.StartingValue = MathHelper.Clamp(value, variable.MinValue, variable.MaxValue);
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}
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#endregion
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#region Update (TODO)
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public void Update()
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{
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throw new NotImplementedException();
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}
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#endregion
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#region Dispose
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protected virtual void Dispose(bool disposing)
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{
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if (IsDisposed)
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return;
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if (Disposing != null)
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Disposing(this, EventArgs.Empty);
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IsDisposed = true;
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generalSettings = null;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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}
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