- Build system optimizations - Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors - Fixed a bunch of compiler warnings - Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline - Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline. - Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline. - Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
119 lines
5.0 KiB
C#
119 lines
5.0 KiB
C#
using System;
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using ANX.Framework.Graphics;
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using NUnit.Framework;
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using XNAVertexPositionNormalTexture = Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture;
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using XNAVector3 = Microsoft.Xna.Framework.Vector3;
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using XNAVector2 = Microsoft.Xna.Framework.Vector2;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.TestCenter.Strukturen.Graphics
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{
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class VertexPositionNormalTextureTest
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{
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[Test]
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public void VertexDeclaration()
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{
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var xna = XNAVertexPositionNormalTexture.VertexDeclaration;
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var anx = VertexPositionNormalTexture.VertexDeclaration;
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Assert.AreEqual(xna.VertexStride, anx.VertexStride);
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Assert.AreEqual(xna.Name, anx.Name);
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var xnaElements = xna.GetVertexElements();
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var anxElements = anx.GetVertexElements();
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Assert.AreEqual(xnaElements.Length, anxElements.Length);
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for (int index = 0; index < xnaElements.Length; index++)
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AssertHelper.Compare(xnaElements[index], anxElements[index]);
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}
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[Test]
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public void GetHashCodeTest()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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AssertHelper.ConvertEquals(xna.GetHashCode(), anx.GetHashCode(), "GetHashCode");
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}
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[Test]
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public void ToStringTest()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
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}
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[Test]
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public void Equals0()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals0");
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}
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[Test]
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public void Equals1()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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AssertHelper.ConvertEquals(xna.Equals(xna), anx.Equals(anx), "Equals1");
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}
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[Test]
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public void Equals2()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var xna2 = xna;
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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var anx2 = anx;
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AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "Equals2");
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}
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[Test]
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public void Equals3()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var xna2 = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), XNAVector3.Zero,
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new XNAVector2(0.5f, 0.5f));
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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var anx2 = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), Vector3.Zero, new Vector2(0.5f, 0.5f));
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AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals3");
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}
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[Test]
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public void Equals4()
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{
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var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
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new XNAVector2(0.5f, 0.5f));
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var xna2 = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), XNAVector3.Zero,
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new XNAVector2(0.5f, 0.5f));
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var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
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new Vector2(0.5f, 0.5f));
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var anx2 = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), Vector3.Zero, new Vector2(0.5f, 0.5f));
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AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals4");
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}
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}
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}
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