anx.framework/ANX.Framework.TestCenter/Strukturen/Graphics/VertexPositionNormalTextureTest.cs
Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

119 lines
5.0 KiB
C#

using System;
using ANX.Framework.Graphics;
using NUnit.Framework;
using XNAVertexPositionNormalTexture = Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture;
using XNAVector3 = Microsoft.Xna.Framework.Vector3;
using XNAVector2 = Microsoft.Xna.Framework.Vector2;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.TestCenter.Strukturen.Graphics
{
class VertexPositionNormalTextureTest
{
[Test]
public void VertexDeclaration()
{
var xna = XNAVertexPositionNormalTexture.VertexDeclaration;
var anx = VertexPositionNormalTexture.VertexDeclaration;
Assert.AreEqual(xna.VertexStride, anx.VertexStride);
Assert.AreEqual(xna.Name, anx.Name);
var xnaElements = xna.GetVertexElements();
var anxElements = anx.GetVertexElements();
Assert.AreEqual(xnaElements.Length, anxElements.Length);
for (int index = 0; index < xnaElements.Length; index++)
AssertHelper.Compare(xnaElements[index], anxElements[index]);
}
[Test]
public void GetHashCodeTest()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
AssertHelper.ConvertEquals(xna.GetHashCode(), anx.GetHashCode(), "GetHashCode");
}
[Test]
public void ToStringTest()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
}
[Test]
public void Equals0()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals0");
}
[Test]
public void Equals1()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
AssertHelper.ConvertEquals(xna.Equals(xna), anx.Equals(anx), "Equals1");
}
[Test]
public void Equals2()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var xna2 = xna;
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
var anx2 = anx;
AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "Equals2");
}
[Test]
public void Equals3()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var xna2 = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), XNAVector3.Zero,
new XNAVector2(0.5f, 0.5f));
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
var anx2 = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), Vector3.Zero, new Vector2(0.5f, 0.5f));
AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals3");
}
[Test]
public void Equals4()
{
var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f),
new XNAVector2(0.5f, 0.5f));
var xna2 = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), XNAVector3.Zero,
new XNAVector2(0.5f, 0.5f));
var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f),
new Vector2(0.5f, 0.5f));
var anx2 = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), Vector3.Zero, new Vector2(0.5f, 0.5f));
AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals4");
}
}
}