using System; using ANX.Framework.Graphics; using NUnit.Framework; using XNAVertexPositionNormalTexture = Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture; using XNAVector3 = Microsoft.Xna.Framework.Vector3; using XNAVector2 = Microsoft.Xna.Framework.Vector2; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.TestCenter.Strukturen.Graphics { class VertexPositionNormalTextureTest { [Test] public void VertexDeclaration() { var xna = XNAVertexPositionNormalTexture.VertexDeclaration; var anx = VertexPositionNormalTexture.VertexDeclaration; Assert.AreEqual(xna.VertexStride, anx.VertexStride); Assert.AreEqual(xna.Name, anx.Name); var xnaElements = xna.GetVertexElements(); var anxElements = anx.GetVertexElements(); Assert.AreEqual(xnaElements.Length, anxElements.Length); for (int index = 0; index < xnaElements.Length; index++) AssertHelper.Compare(xnaElements[index], anxElements[index]); } [Test] public void GetHashCodeTest() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); AssertHelper.ConvertEquals(xna.GetHashCode(), anx.GetHashCode(), "GetHashCode"); } [Test] public void ToStringTest() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString"); } [Test] public void Equals0() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals0"); } [Test] public void Equals1() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); AssertHelper.ConvertEquals(xna.Equals(xna), anx.Equals(anx), "Equals1"); } [Test] public void Equals2() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var xna2 = xna; var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); var anx2 = anx; AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "Equals2"); } [Test] public void Equals3() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var xna2 = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), XNAVector3.Zero, new XNAVector2(0.5f, 0.5f)); var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); var anx2 = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), Vector3.Zero, new Vector2(0.5f, 0.5f)); AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals3"); } [Test] public void Equals4() { var xna = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), new XNAVector3(4f, 0f, 1f), new XNAVector2(0.5f, 0.5f)); var xna2 = new XNAVertexPositionNormalTexture(new XNAVector3(1f, 2f, 3f), XNAVector3.Zero, new XNAVector2(0.5f, 0.5f)); var anx = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), new Vector3(4f, 0f, 1f), new Vector2(0.5f, 0.5f)); var anx2 = new VertexPositionNormalTexture(new Vector3(1f, 2f, 3f), Vector3.Zero, new Vector2(0.5f, 0.5f)); AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals4"); } } }