5 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
ef734ddcd3 Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
Glatzemann
d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00
Glatzemann
df1f49462f renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows) 2015-03-15 01:10:48 +01:00
SND\AstrorEnales_cp
9164b2297e Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems 2012-08-25 21:22:30 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00