SND\AstrorEnales_cp
947287b0ab
Refactored a lot of the rendering in the metro system and improved the memory usage of the ParameterBuffer
2012-08-19 21:01:29 +00:00
SND\AstrorEnales_cp
cfe19d5c4a
- Implemented a dynamic parameter buffer for shader parameters
...
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
a13072cb93
Got first Metro sprite rendering to work! At the moment there are some hacks in there to make it possible. Going to clean that up now.
2012-08-16 20:57:02 +00:00
SND\AstrorEnales_cp
1662fbeef1
- Fixed a small bug in the hlsl parser
...
- Further work on the shader generation
- Started working on shader loading in the RenderSystem
2012-08-16 16:44:35 +00:00
SND\AstrorEnales_cp
d17743ef3a
- Some smaller Refactorings in Metro systems
...
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
eccbb00742
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
...
- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00
SND\AstrorEnales_cp
6736698b5c
- Added Default Metro Assets to the media path
...
- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb
- Working on Metro Platform and Rendering
...
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
...
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
7b1c3d402c
- added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
...
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00
Glatzemann
0eeccb5c3c
added a bunch of source files to Metro RenderSystem
2011-12-05 19:31:19 +00:00