SND\AstrorEnales_cp 6736698b5c - Added Default Metro Assets to the media path
- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00

175 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class Effect_Metro : INativeEffect
{
private Dx11.VertexShader vertexShader;
private Dx11.PixelShader pixelShader;
private Effect managedEffect;
public Effect_Metro(GraphicsDevice device, Effect managedEffect, Stream vertexShaderByteCode, Stream pixelShaderByteCode)
{
if (this.managedEffect == null)
{
throw new ArgumentNullException("managedEffect");
}
this.managedEffect = managedEffect;
if (vertexShaderByteCode.CanSeek)
{
vertexShaderByteCode.Seek(0, SeekOrigin.Begin);
}
int vertexSize = (int)(vertexShaderByteCode.Length - vertexShaderByteCode.Position);
byte[] vertexData = new byte[vertexSize];
vertexShaderByteCode.Read(vertexData, 0, vertexSize);
this.vertexShader = new Dx11.VertexShader((Dx11.Device)device.NativeDevice, vertexData);
if (pixelShaderByteCode.CanSeek)
{
pixelShaderByteCode.Seek(0, SeekOrigin.Begin);
}
int pixelSize = (int)(pixelShaderByteCode.Length - pixelShaderByteCode.Position);
byte[] pixelData = new byte[pixelSize];
pixelShaderByteCode.Read(pixelData, 0, pixelSize);
this.pixelShader = new Dx11.PixelShader((Dx11.Device)device.NativeDevice, pixelData);
}
public Effect_Metro(GraphicsDevice device, Effect managedEffect, Stream effectByteCode)
{
if (managedEffect == null)
{
throw new ArgumentNullException("managedEffect");
}
this.managedEffect = managedEffect;
if (effectByteCode.CanSeek)
{
effectByteCode.Seek(0, SeekOrigin.Begin);
}
// TODO
//this.nativeEffect = new Dx11.Effect(((GraphicsDeviceWindowsDX10)device.NativeDevice).NativeDevice, this.effectByteCode);
}
public void Apply(GraphicsDevice graphicsDevice)
{
//TODO: dummy
((GraphicsDeviceWindowsMetro)graphicsDevice.NativeDevice).currentEffect = this;
}
//internal Dx11.Effect NativeEffect
//{
// get
// {
// return this.nativeEffect;
// }
//}
internal Dx11.VertexShader NativeVertexShader
{
get
{
return this.vertexShader;
}
}
internal Dx11.PixelShader NativePixelShader
{
get
{
return this.pixelShader;
}
}
internal Dx11.VertexShader VertexShader
{
get
{
return this.vertexShader;
}
}
internal Dx11.PixelShader PixelShader
{
get
{
return this.pixelShader;
}
}
public void Dispose()
{
if (this.pixelShader != null)
{
this.pixelShader.Dispose();
this.pixelShader = null;
}
if (this.vertexShader != null)
{
this.vertexShader.Dispose();
this.vertexShader = null;
}
//if (this.nativeEffect != null)
//{
// this.nativeEffect.Dispose();
// this.nativeEffect = null;
//}
}
public IEnumerable<EffectTechnique> Techniques
{
get
{
throw new NotImplementedException();
//for (int i = 0; i < nativeEffect.Description.TechniqueCount; i++)
//{
// EffectTechnique_DX10 teqDx10 = new EffectTechnique_DX10(this.managedEffect);
// teqDx10.NativeTechnique = nativeEffect.GetTechniqueByIndex(i);
// Graphics.EffectTechnique teq = new Graphics.EffectTechnique(this.managedEffect, teqDx10);
// yield return teq;
//}
}
}
public IEnumerable<EffectParameter> Parameters
{
get
{
//TODO: implement
System.Diagnostics.Debugger.Break();
return null;
//for (int i = 0; i < nativeEffect.Description.GlobalVariableCount; i++)
//{
// EffectParameter_Metro parDx10 = new EffectParameter_Metro();
// parDx10.NativeParameter = nativeEffect.GetVariableByIndex(i);
// Graphics.EffectParameter par = new Graphics.EffectParameter();
// par.NativeParameter = parDx10;
// yield return par;
//}
}
}
}
}