7 Commits

Author SHA1 Message Date
Glatzemann
99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00
Glatzemann
4c4b999b9c - default ContentProcessor for ContentImporter now working
- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor

Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
Glatzemann
64ac2da9dd Started to implement texture part of the ContentPipeline. 2012-08-27 09:12:20 +00:00
Glatzemann
016694c770 added custom parameters to ContentPipeline BuildItem 2012-08-27 05:33:46 +00:00
Glatzemann
3764074514 - some cosmetics on XNBValidator tool
- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
Glatzemann
d64036a520 added rudimentary ContentProcessor support to ContentBuilder tool 2012-08-21 12:10:40 +00:00
Glatzemann
4234155c8c Added first version of ContentBuilder. It is NOT PRODUCTION READY currently.
This is will be the CLI-version of the ContentPipeline replacement of ANX. It is able to use ContentImporters to import assets.
2012-08-21 08:17:17 +00:00