Glatzemann
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0e1d271195
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refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
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2011-12-06 09:11:26 +00:00 |
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Glatzemann
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4b58957ca5
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fixed issue #454 (InputSystem loaded too late)
fixed issue #466 (RenderSystem loaded too late)
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2011-11-30 09:56:34 +00:00 |
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Glatzemann
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d4d48ee21b
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fixed issue #467 (DepthStencilState not settable)
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2011-11-29 14:32:33 +00:00 |
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Glatzemann
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a0e94dc265
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fixed issue #462 (GraphicsDevice.Clear)
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2011-11-28 11:27:07 +00:00 |
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Glatzemann
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122a731868
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Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed).
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2011-11-26 07:55:56 +00:00 |
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Glatzemann
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d8693b5023
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fixed issue #453 (bad exception for unimplemented BasicEffect)
completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
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2011-11-23 10:13:38 +00:00 |
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Glatzemann
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d8d88b141c
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added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
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2011-11-22 14:51:30 +00:00 |
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Glatzemann
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44b2f9efef
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restored missing projects in new location
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2011-11-16 14:27:53 +00:00 |
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