SND\AstrorEnales_cp
1cebf6f91e
- Introduced new MediaSystem creator (handling the whole Media namespace)
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- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
Glatzemann
7571b20a9f
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
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- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
Glatzemann
746582483d
- Changed Primitives sample to ANX now (currently not working)
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- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
89319f93f5
fixed XNA version of primitives sample
2011-12-27 06:03:48 +00:00
Glatzemann
dfa2a4665a
Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base.
2011-12-16 09:21:39 +00:00
Glatzemann
53b77d0e45
added Cube.fbx model to SampleContent project
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some work on Primitives sample
2011-12-05 14:44:39 +00:00
Glatzemann
6a43f4c2d0
fixed a major bug in AddInSystemFactory which prevented loading of AddIns
2011-12-01 11:20:49 +00:00
Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00