Glatzemann
|
7571b20a9f
|
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
|
2012-01-30 16:17:27 +00:00 |
|
SND\AstrorEnales_cp
|
bb32753f59
|
- Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
|
2012-01-21 20:55:40 +00:00 |
|
Glatzemann
|
746582483d
|
- Changed Primitives sample to ANX now (currently not working)
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
|
2011-12-27 08:19:27 +00:00 |
|
Glatzemann
|
89319f93f5
|
fixed XNA version of primitives sample
|
2011-12-27 06:03:48 +00:00 |
|
Glatzemann
|
dfa2a4665a
|
Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base.
|
2011-12-16 09:21:39 +00:00 |
|
Glatzemann
|
53b77d0e45
|
added Cube.fbx model to SampleContent project
some work on Primitives sample
|
2011-12-05 14:44:39 +00:00 |
|
Glatzemann
|
6a43f4c2d0
|
fixed a major bug in AddInSystemFactory which prevented loading of AddIns
|
2011-12-01 11:20:49 +00:00 |
|
Glatzemann
|
39ad6c969e
|
prepared new sample project: Primitives (currently XNA used for rendering)
|
2011-11-30 16:03:51 +00:00 |
|