SND\AstrorEnales_cp
7546ff78d0
- Added INativeIndexBuffer and INativeVertexBuffer
...
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
SND\AstrorEnales_cp
e1d3ca0575
- Made the loading of assembly types faster and more safe
...
- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
772d4be8d3
- OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
...
- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
...
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
SND\AstrorEnales_cp
ad1bc47a24
Working on all OpenGL classes and working on hardcore
...
error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
Glatzemann
44b2f9efef
restored missing projects in new location
2011-11-16 14:27:53 +00:00