6 Commits

Author SHA1 Message Date
Glatzemann
71fd33ca49 renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151 - fixed a minor issue with pathes in MSI-Installer build script
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices

This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
SND\AstrorEnales_cp
8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. 2011-11-28 16:06:52 +00:00
Glatzemann
9a4ea89478 2011-11-28 11:14:08 +00:00
Glatzemann
7a417d9484 added RenderTarget sample project (currently XNA version)
updated icons and game thumbnails of sample projects
2011-11-28 11:11:54 +00:00