12 Commits

Author SHA1 Message Date
Konstantin Koch
55ab328f79 Updated BasicEffectSample, DualTextureSample, KeyboardSample and MultiRenderTarget. Also reduced the memory usage for multiple rendertargets
Also did some Refactoring for Classes that implement and use
INativeBuffer.
The memory usage reduction for rendertargets resulted in some
refactoring of the directx texture classes.
Also added DebugNames for some DirectX resources in case of a debug
build.
2015-09-30 21:31:15 +02:00
Glatzemann
aa75274bab updated ANX.RenderSystem.Windows.DX10 to use NuGet for SharpDX dependencies 2015-03-15 01:13:25 +01:00
SND\AstrorEnales_cp
4fdad340d3 Fixed the StorageDevice and StorageContainer and native implementations 2015-03-15 01:11:40 +01:00
Glatzemann
3d7ad3ae8f fixed issue (MultiRenderTarget not working) for DX10 and DX11 RenderSystems 2015-03-15 01:11:15 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue  (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
41f26acf5b fixed issue in DX10 and DX11 RenderSystems 2015-03-15 01:11:08 +01:00
Glatzemann
0c98c29886 Worked on issue . Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue ) 2015-03-15 01:11:00 +01:00
Glatzemann
3535fbcd71 - fixed DrawPrimitives and DrawUserPrimitives (issue ) 2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue ) 2015-03-15 01:10:58 +01:00
Glatzemann
56488848f2 - fixed issue (wrong model rendering due to vertex buffer offset problem)
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00