Konstantin Koch
55ab328f79
Updated BasicEffectSample, DualTextureSample, KeyboardSample and MultiRenderTarget. Also reduced the memory usage for multiple rendertargets
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Also did some Refactoring for Classes that implement and use
INativeBuffer.
The memory usage reduction for rendertargets resulted in some
refactoring of the directx texture classes.
Also added DebugNames for some DirectX resources in case of a debug
build.
2015-09-30 21:31:15 +02:00
Glatzemann
fa32fcea55
added some tests
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added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
73b50ab6c3
- Translated the AlphaTest shader to GLSL (needs some more testing)
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- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
f08d6ea189
Checked all files in the Graphics namespace and added the last missing status attributes
2015-03-15 01:11:39 +01:00
Glatzemann
61ba3497f2
- some work on Texture2DWriter (not finished yet)
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- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
SND\AstrorEnales_cp
7350ca3d3a
- Implemented the SkinnedEffect class (not tested yet, sample will come soon)
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- Optimizations in the SpriteBatch and SpriteFont classes
2012-09-11 13:51:20 +00:00
SND\AstrorEnales_cp
7031e5b44e
Cleanup in many graphics classes, mostly regions, usings and class order, added attributes and implemented some smaller methods
2012-09-04 08:31:17 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
a2dda0ffa2
Some more work on build script for Windows 8 (Metro style). Win8-Build now uses tuned project files and new build system. There's a bunch of errors when building for Win8 now. This is ok for now because it is a sign that it is moving in the right direction. Now everything not supported by WinRT needs to be replaced for solving these errors.
2012-02-20 13:59:52 +00:00
SND\AstrorEnales_cp
41a38aa51f
Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;))
2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
1441ae2704
Fixed some signatures and added all methods to the INativeEffectParameter interface.
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- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
5eaba32696
fixed issue #524 ("Sprites are disappearing after some frames")
2011-12-12 08:50:49 +00:00
Glatzemann
9994697275
fixed issue #517 ("Wrong render size after applying changes")
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fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
Glatzemann
5ddd0955b4
- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464 )
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- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463 )
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00