Glatzemann
4adbea1887
Basic texture importer of our own ContentPipeline implementation is now working. Current issue: Wrong default processor is selected (FontProcessor instead of TextureProcessor)...
2015-03-15 01:11:12 +01:00
SND\GinieDp_cp
1ecc704c16
2012-08-27 21:24:20 +00:00
Glatzemann
7eb3e5241e
- prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
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- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
SND\GinieDp_cp
90d8c6d2ad
Filled missing implementations in
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- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
96d6ad095e
- Fixed a small issue in variable parsing with Textures
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- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8
lots of ContentItems and some processors implemented (body's are missing often)
2012-08-17 14:16:58 +00:00
Glatzemann
44b03c5be6
...more ContentItems for ContentPipeline...
2012-08-16 14:18:21 +00:00
Glatzemann
6b1463d036
...and once again some more content classes for the ContentPipeline...
2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a
more content for the ContentPipeline...
2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d
Added an hlsl parser to support metro shaders with techniques
2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3
added some content classes as base for the content importers
2012-08-16 08:17:47 +00:00