Glatzemann
df1f49462f
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
SND\AstrorEnales_cp
e3be0183e0
- Fixed that a Dx10 effect can be used with multiple techniques
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- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00
SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
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- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
Glatzemann
7eb3e5241e
- prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
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- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
Glatzemann
778b3c1ee2
extended the XNB file format (without breaking compatibility) for ANX specific extensions
2012-08-27 12:19:52 +00:00
Glatzemann
64ac2da9dd
Started to implement texture part of the ContentPipeline.
2012-08-27 09:12:20 +00:00
Glatzemann
3764074514
- some cosmetics on XNBValidator tool
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- more work on our own ContentPipeline implementation: effect files are now imported, processed (compiled using fxc.exe) and serialized to a .xnb file. Needs testing...
2012-08-22 10:34:39 +00:00
Glatzemann
d64036a520
added rudimentary ContentProcessor support to ContentBuilder tool
2012-08-21 12:10:40 +00:00
Glatzemann
2f635020a8
lots of ContentItems and some processors implemented (body's are missing often)
2012-08-17 14:16:58 +00:00
Glatzemann
44b03c5be6
...more ContentItems for ContentPipeline...
2012-08-16 14:18:21 +00:00
SND\AstrorEnales_cp
5a51961e2c
Added license header to all new files and started working on the Metro shader generation
2012-08-16 14:03:31 +00:00