9 Commits

Author SHA1 Message Date
Glatzemann
3d5b24d6f6 Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1) 2015-03-15 01:11:09 +01:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
7b9a23b1b6 fixed issue #519 2011-12-12 08:38:31 +00:00
Glatzemann
9994697275 fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
Glatzemann
57314d888a Fixed issue #472. The wrong default depth value was in DirectX10 depth buffer. 2011-12-04 08:10:48 +00:00
Glatzemann
8cc8742f45 - removed some testing code from SimpleSprite sample 2011-12-02 13:01:57 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00