9 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
7546ff78d0 - Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
SND\AstrorEnales_cp
30499fac83 - Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
2012-02-19 10:32:17 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
Glatzemann
5eaba32696 fixed issue #524 ("Sprites are disappearing after some frames") 2011-12-12 08:50:49 +00:00
Glatzemann
8e69296c4d added basic GraphicsResource tracking
native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice
2011-12-07 08:40:40 +00:00
Glatzemann
5fa5c4ed37 fixed issue #456 (IndexBuffer constructor overload wrong) 2011-11-21 20:14:18 +00:00
SND\AstrorEnales_cp
58a839db81 Working on OpenGL vertex buffer, index buffer, effect and EffectParameter 2011-11-20 12:49:11 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00