SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
Glatzemann
08b945da2e
- fixed metro project file generation for samples. Samples are still NOT working in metro. Metro building is still experimental.
2015-03-15 01:10:56 +01:00
Glatzemann
df1f49462f
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
SND\AstrorEnales_cp
0ef016dc71
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
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- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00
SND\AstrorEnales_cp
0ad3ca056b
Moved the WaveUtils project to the SoundSystems folder which is more suitable.
2012-09-01 15:09:10 +00:00
SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
478583c630
Some work on build file:
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- target platforms are now supported
- generating of project files for target platform
2012-08-24 08:01:14 +00:00
Glatzemann
7f75c22eea
- ProjectConverter is now able to convert single project files passed as command line argument
2012-08-23 21:11:44 +00:00
Glatzemann
9d456d1019
- ProjectConverter is now able to:
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-- conditionally convert project types (controlled by cli argument)
-- convert all projects of one or many solutions (passed as cli argument)
-- prepared to work with single project files (exception currently)
To get the old behaviour you have to call:
ProjectConverter /linux /psvita /windowsmetro ../../ANX.Framework.sln
2012-08-23 14:46:53 +00:00
Glatzemann
2e25fe4d6b
- StockShaderCodeGenerator (sscg.exe) now has a silent mode
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- added new ANX Logo size 120x32
- added new tools to msi installer
- optimized the build system and prepared multi system build
2012-08-22 21:04:13 +00:00
Glatzemann
92ee886689
- minor fixes
2012-08-22 12:43:25 +00:00
SND\AstrorEnales_cp
eccbb00742
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
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- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00
SND\AstrorEnales_cp
6736698b5c
- Added Default Metro Assets to the media path
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- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
67a2c482fd
- Working on Metro conversion (adding the AppxManifest automatically)
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- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976
Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets
2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69
Updated Metro Converter and fixed a missing project reference
2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb
- Working on Metro Platform and Rendering
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- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
9cfc4d256d
- Started working on AssemblyNameFile to make the Factory work on all systems
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- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00