Glatzemann
1f1055e66f
updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
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updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
Glatzemann
3d7ad3ae8f
fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems
2015-03-15 01:11:15 +01:00
Glatzemann
61ba3497f2
- some work on Texture2DWriter (not finished yet)
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- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
41f26acf5b
fixed issue #1019 in DX10 and DX11 RenderSystems
2015-03-15 01:11:08 +01:00
Glatzemann
0c98c29886
Worked on issue #531 . Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering.
2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c
- fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531 )
2015-03-15 01:11:00 +01:00
Glatzemann
3535fbcd71
- fixed DrawPrimitives and DrawUserPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668
- fixed DrawUserIndexPrimitives (issue #531 )
2015-03-15 01:10:58 +01:00
Glatzemann
56488848f2
- fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
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- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
d98c0890f9
- fixed some issues in build system
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- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects
There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00