11 Commits

Author SHA1 Message Date
Glatzemann
1f1055e66f updated ANX.RenderSystem.Windows.DX11 to use NuGet for SharpDX dependencies
updated ANX.RenderSystem.Windows.DX11 to compile with SharpDX 2.4.2
2015-03-15 01:13:26 +01:00
SND\AstrorEnales_cp
4fdad340d3 Fixed the StorageDevice and StorageContainer and native implementations 2015-03-15 01:11:40 +01:00
Glatzemann
3d7ad3ae8f fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems 2015-03-15 01:11:15 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
41f26acf5b fixed issue #1019 in DX10 and DX11 RenderSystems 2015-03-15 01:11:08 +01:00
Glatzemann
0c98c29886 Worked on issue #531. Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
Glatzemann
3535fbcd71 - fixed DrawPrimitives and DrawUserPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
56488848f2 - fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00