11 Commits

Author SHA1 Message Date
Glatzemann
571ae26707 - Removed three TODOs from ContentReader.
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
4b58957ca5 fixed issue #454 (InputSystem loaded too late)
fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
SND\simsmaster_cp
a71dc9ae0f Fixed a few warnings. 2011-11-17 17:05:27 +00:00
SND\GinieDp_cp
7774dd69a6 - implemented all effect readers 2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
5d72da78b0 added missing file 2011-11-12 10:00:41 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\GinieDp_cp
d44ceb9abe - implemented the resource content manager
- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
SND\GinieDp_cp
d2943674f6 - fixed reading compressed content
- added tests for compressed content reading
2011-11-07 00:03:51 +00:00
SND\GinieDp_cp
3e6d9b001e - Added the content decompress functionality. Original implementation is taken from the mono xna project 2011-11-04 00:39:17 +00:00
Glatzemann
b4881a2c70 - added missing loading of GLSL Shader through ContentPipeline 2011-10-31 08:51:41 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00