15 Commits

Author SHA1 Message Date
Konstantin Koch
8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00
Glatzemann
968ee33394 improved Matrix.Decompose and added some more unit tests 2015-03-15 01:12:06 +01:00
SND\eagleeyestudios_cp
33604e198d Content Pipeline:
- changed FontDescriptionProcessor test status to InProgress

Framework:
- Implemented missing Matrix methods and fixed some issues. A few UnitTests more pass now :)
2015-03-15 01:12:00 +01:00
SND\AstrorEnales_cp
174fc74b4e - Added a full test set for the GameServiceContainer class
- Searched the svn log and replaced a lot of ??? Developer attributes with the real ones.
2015-03-15 01:11:42 +01:00
SND\AstrorEnales_cp
646c2e5b79 - Fixed the Curve class Oscillate mode and all Curve tests are now passing!
- Added the missing Serializable attribute to the Curve class
- Added some more Development attributes
2015-03-15 01:11:41 +01:00
Glatzemann
431fc9d8c1 implemented feature #1020 (Matrix.CreateFromQuaternion) 2015-03-15 01:11:10 +01:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\floAr_cp
f7e625d111 matrix lerp implemented (cant test due some issues so pls verify it) 2011-12-02 15:56:16 +00:00
SND\rene87_cp
2002bcdc2c fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result)
2011-11-17 22:29:44 +00:00
SND\xToast_cp
f08e84341f Unit-Tests for Vector datatypes now fully implemented. 2011-11-17 18:22:51 +00:00
SND\rene87_cp
a201b8092e fix Matrix.Divide(ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
fix MathHelpers.WrapAngle(float angle)
add MatrixTest.Invert()
Modified GamePaddPadTest
2011-11-17 14:34:49 +00:00
SND\GinieDp_cp
1dafda1067 - Added tests for the Design namespace
- Fixed all ToString methods
- Fixed some GetHashcode methods
2011-11-16 22:35:53 +00:00
Glatzemann
593f33b541 SpriteBatch: fixed some issues with sizing when the sourceRectangle parameter was set
SpriteBatch/SpriteFonts: rendering of SpriteFonts is finished now
Added test cases for Vector2 static Transform
Added test cases for Matrix: CreateRotationX, CreateRotationY, CreateRotationZ, Multiply and CreateTranslation
Matrix: Fixed a bug in CreateRotationY (wrong result)
2011-11-02 16:01:05 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00