21 Commits

Author SHA1 Message Date
Konstantin Koch
23029218b1 some code cleanup and implemented a dummy ReflectiveWriter for the compilation step 2015-11-04 23:35:05 +01:00
Konstantin Koch
17d0771b03 Placed the importers into different categories for the "importing existing files" dialog in Visual Studio.
Fixed a performance problem in the Visual Studio extension where no importer or processor was selected for an asset.
Fixed that the asset names for Uri encoded in the build output.
Fixed that errors when serializing assets get logged.
Sped up ImporterManager.GuessImporterByFileExtension, which caused performance problems if many assemblies are loaded into the current AppDomain.
Made the AssimpImporter library deploy the binary files again (hopefully just a temporary solution until we've found a better way.)
Provide a extension for TargetPlatform enum for getting the DisplayName of an entry.
Changed that ProcessorManager.GetProcessorDisplayName doesn't throw an exception if no processor with the given name exists, which now mimicks the same behavior as in importerManager.GetImporterDisplayName.
2015-04-26 19:47:26 +02:00
Konstantin Koch
8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00
Glatzemann
0d49da8822 - fixed some enumeration values
- fixed some build issues (tools)
- fixed some installer issues (msi)
- fixed some ANXStatusComparer issues
- changed some tools icons
2015-03-15 01:12:18 +01:00
Glatzemann
99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00
SND\eagleeyestudios_cp
d7bd5b7018 Content Pipeline:
- Corrected private setter in FontDescription. If the importer can not set that value, its pretty useless.
- Implemented more of the FontDescriptionImporter. Can not progress further, because it seems there is no manged solution of getting a font's characters
- added missing copyright texts and regions FontDescriptionImporter.cs and FontDescriptionProcessor.cs
2015-03-15 01:11:54 +01:00
SND\eagleeyestudios_cp
72ee0fd837 Content Pipeline:
- implemented FontDescriptionProcessor
- began implementing FontDescriptionImporter
2015-03-15 01:11:52 +01:00
Glatzemann
193cd6d61c first working version of Texture2D ANX content pipeline 2015-03-15 01:11:29 +01:00
Glatzemann
2ea231e1d9 fixed compiling of PixelBitmapContent 2015-03-15 01:11:15 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
4adbea1887 Basic texture importer of our own ContentPipeline implementation is now working. Current issue: Wrong default processor is selected (FontProcessor instead of TextureProcessor)... 2015-03-15 01:11:12 +01:00
SND\GinieDp_cp
1ecc704c16 2012-08-27 21:24:20 +00:00
Glatzemann
7eb3e5241e - prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
SND\GinieDp_cp
90d8c6d2ad Filled missing implementations in
- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
96d6ad095e - Fixed a small issue in variable parsing with Textures
- Removed the sharpdx references from the Metro shader generator
- Added a basic path searching to the metro shader generator to find the correct path to the fxc tool
2012-08-17 14:25:59 +00:00
Glatzemann
2f635020a8 lots of ContentItems and some processors implemented (body's are missing often) 2012-08-17 14:16:58 +00:00
Glatzemann
44b03c5be6 ...more ContentItems for ContentPipeline... 2012-08-16 14:18:21 +00:00
Glatzemann
6b1463d036 ...and once again some more content classes for the ContentPipeline... 2012-08-16 13:00:16 +00:00
Glatzemann
acea318a8a more content for the ContentPipeline... 2012-08-16 12:04:46 +00:00
SND\AstrorEnales_cp
3342363c6d Added an hlsl parser to support metro shaders with techniques 2012-08-16 11:03:11 +00:00
Glatzemann
0785809ad3 added some content classes as base for the content importers 2012-08-16 08:17:47 +00:00