fixed signature of Mouse class
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@ -62,7 +62,7 @@ namespace ANX.Framework.Input
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mouse = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Mouse;
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mouse = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Mouse;
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}
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}
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internal static IntPtr WindowHandle
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public static IntPtr WindowHandle
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{
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{
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get
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get
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{
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{
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@ -1,19 +1,19 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Config>
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<Config>
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<ANXAssemblies>
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<ANXAssemblies>
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<Assembly>..\..\..\..\bin\Debug\ANX.Framework.dll</Assembly>
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<Assembly>..\..\bin\Debug\ANX.Framework.dll</Assembly>
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</ANXAssemblies>
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</ANXAssemblies>
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<XNAAssemblies>
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<XNAAssemblies>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Game.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Game.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.GamerServices.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.GamerServices.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Graphics.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Graphics.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Input.Touch.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Input.Touch.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Net.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Net.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Storage.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Storage.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Video.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Video.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Xact.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Xact.dll</Assembly>
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<Assembly>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll</Assembly>
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<Assembly>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll</Assembly>
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</XNAAssemblies>
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</XNAAssemblies>
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<Output>
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<Output>
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