fixed a small issue in sscg

fixed build files of shaders
This commit is contained in:
Glatzemann 2011-11-16 14:53:42 +00:00
parent 3ed08ee713
commit e8cfec47c4
7 changed files with 8 additions and 12 deletions

View File

@ -89,8 +89,7 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PreBuildEvent> <PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../shader/DX10/build.xml</PreBuildEvent>
</PreBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -67,8 +67,7 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PreBuildEvent> <PreBuildEvent>"$(ProjectDir)../../Tools/bin/sscg.exe" ../../shader/GL3/build.xml</PreBuildEvent>
</PreBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -208,8 +208,6 @@ namespace ANX.Framework.Windows.GL3
115, 101, 032, 097, 110, 100, 032, 110, 111, 110, 045, 105, 110, 102, 114, 105, 110, 103, 101, 109, 115, 101, 032, 097, 110, 100, 032, 110, 111, 110, 045, 105, 110, 102, 114, 105, 110, 103, 101, 109,
101, 110, 116, 046, 013, 010, 013, 010, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 101, 110, 116, 046, 013, 010, 013, 010, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052,
032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 013, 010, 013, 032, 077, 097, 116, 114, 105, 120, 084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 013, 010, 013,
010, 047, 047, 084, 079, 068, 079, 058, 032, 114, 101, 119, 114, 105, 116, 101, 032, 116, 111, 032,
071, 076, 083, 076, 032, 102, 114, 111, 109, 032, 104, 101, 114, 101, 032, 111, 110, 013, 010, 013,
010, 047, 047, 013, 010, 047, 047, 032, 086, 101, 114, 116, 101, 120, 032, 083, 104, 097, 100, 101, 010, 047, 047, 013, 010, 047, 047, 032, 086, 101, 114, 116, 101, 120, 032, 083, 104, 097, 100, 101,
114, 013, 010, 047, 047, 013, 010, 013, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 114, 013, 010, 047, 047, 013, 010, 013, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118,
111, 105, 100, 041, 013, 010, 123, 013, 010, 009, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 111, 105, 100, 041, 013, 010, 123, 013, 010, 009, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111,

View File

@ -82,9 +82,9 @@ namespace StockShaderCodeGenerator
if (Configuration.ConfigurationValid) if (Configuration.ConfigurationValid)
{ {
Compiler.GenerateShaders(); Compiler.GenerateShaders();
}
CodeGenerator.Generate(); CodeGenerator.Generate();
}
//#if DEBUG //#if DEBUG
// Console.WriteLine("Press enter to exit."); // Console.WriteLine("Press enter to exit.");

View File

@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben: // übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.1.*")] [assembly: AssemblyVersion("0.7.2.*")]
[assembly: AssemblyFileVersion("0.7.1.0")] [assembly: AssemblyFileVersion("0.7.2.0")]

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Build License="../../doc/license.txt" <Build License="../../doc/license.txt"
Target="../../ANX.Framework.Windows.DX10/ShaderByteCode.cs" Target="../../RenderSystems/ANX.Framework.Windows.DX10/ShaderByteCode.cs"
Namespace="ANX.Framework.Windows.DX10"> Namespace="ANX.Framework.Windows.DX10">
<Shader Type="SpriteBatch" <Shader Type="SpriteBatch"
Source="../../Shader/DX10/SpriteBatch.fx" Source="../../Shader/DX10/SpriteBatch.fx"

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Build License="../../doc/license.txt" <Build License="../../doc/license.txt"
Target="../../ANX.Framework.Windows.GL3/ShaderByteCode.cs" Target="../../RenderSystems/ANX.Framework.Windows.GL3/ShaderByteCode.cs"
Namespace="ANX.Framework.Windows.GL3"> Namespace="ANX.Framework.Windows.GL3">
<Shader Type="SpriteBatch" <Shader Type="SpriteBatch"
Source="../../Shader/GL3/SpriteBatch_GLSL.fx" Source="../../Shader/GL3/SpriteBatch_GLSL.fx"