From b7c880602e13d6261feeccdd8d9c89339e9cb7fa Mon Sep 17 00:00:00 2001 From: "SND\\rene87_cp" Date: Tue, 15 Nov 2011 19:52:09 +0000 Subject: [PATCH] add AudiEmitter add AudioListener add SoundEffect add SoundEffectInstance --- ANX.Framework/ANX.Framework.csproj | 4 + ANX.Framework/Audio/AudioEmitter.cs | 65 +++++++++++++ ANX.Framework/Audio/AudioListener.cs | 64 +++++++++++++ ANX.Framework/Audio/SoundEffect.cs | 101 +++++++++++++++++++++ ANX.Framework/Audio/SoundEffectInstance.cs | 85 +++++++++++++++++ 5 files changed, 319 insertions(+) create mode 100644 ANX.Framework/Audio/AudioEmitter.cs create mode 100644 ANX.Framework/Audio/AudioListener.cs create mode 100644 ANX.Framework/Audio/SoundEffect.cs create mode 100644 ANX.Framework/Audio/SoundEffectInstance.cs diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj index d1c2864e..ab9035e4 100644 --- a/ANX.Framework/ANX.Framework.csproj +++ b/ANX.Framework/ANX.Framework.csproj @@ -47,10 +47,14 @@ + + + + diff --git a/ANX.Framework/Audio/AudioEmitter.cs b/ANX.Framework/Audio/AudioEmitter.cs new file mode 100644 index 00000000..37f6bd7c --- /dev/null +++ b/ANX.Framework/Audio/AudioEmitter.cs @@ -0,0 +1,65 @@ +#region Using Statements +using System; +using System.IO; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public class AudioEmitter + { + public AudioEmitter (){} + public float DopplerScale { get; set; } + public Vector3 Forward { get; set; } + public Vector3 Position { get; set; } + public Vector3 Up { get; set; } + public Vector3 Velocity { get; set; } + } +} diff --git a/ANX.Framework/Audio/AudioListener.cs b/ANX.Framework/Audio/AudioListener.cs new file mode 100644 index 00000000..8c3fcb79 --- /dev/null +++ b/ANX.Framework/Audio/AudioListener.cs @@ -0,0 +1,64 @@ +#region Using Statements +using System; +using System.IO; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public class AudioListener + { + public AudioListener (){} + public Vector3 Forward { get; set; } + public Vector3 Position { get; set; } + public Vector3 Up { get; set; } + public Vector3 Velocity { get; set; } + } +} diff --git a/ANX.Framework/Audio/SoundEffect.cs b/ANX.Framework/Audio/SoundEffect.cs new file mode 100644 index 00000000..b926d025 --- /dev/null +++ b/ANX.Framework/Audio/SoundEffect.cs @@ -0,0 +1,101 @@ +#region Using Statements +using System; +using System.IO; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + + +namespace ANX.Framework.Audio +{ + public sealed class SoundEffect : IDisposable + { + public SoundEffect (byte[] buffer,int sampleRate,AudioChannels channels){} + public SoundEffect (byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength){} + public static float DistanceScale { get; set; } + public static float DopplerScale { get; set; } + public TimeSpan Duration { get { throw new NotImplementedException(); } } + public bool IsDisposed { get { throw new NotImplementedException(); } } + public static float MasterVolume { get; set; } + public string Name { get; set; } + public static float SpeedOfSound { get; set; } + public SoundEffectInstance CreateInstance() + { + throw new NotImplementedException(); + } + public static SoundEffect FromStream(Stream stream) + { + throw new NotImplementedException(); + } + public static TimeSpan GetSampleDuration(int sizeInBytes, int sampleRate, AudioChannels channels) + { + throw new NotImplementedException(); + } + public static int GetSampleSizeInBytes(TimeSpan duration, int sampleRate, AudioChannels channels) + { + throw new NotImplementedException(); + } + public bool Play () + { + throw new NotImplementedException(); + } + public bool Play(float volume, float pitch, float pan) + { + throw new NotImplementedException(); + } + ~SoundEffect() + { + throw new NotImplementedException(); + } + public void Dispose() + { + throw new NotImplementedException(); + } + } +} diff --git a/ANX.Framework/Audio/SoundEffectInstance.cs b/ANX.Framework/Audio/SoundEffectInstance.cs new file mode 100644 index 00000000..5ab88c78 --- /dev/null +++ b/ANX.Framework/Audio/SoundEffectInstance.cs @@ -0,0 +1,85 @@ +#region Using Statements +using System; +using System.IO; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public class SoundEffectInstance : IDisposable + { + public bool IsDisposed { get { throw new NotImplementedException(); } } + public virtual bool IsLooped { get; set; } + public float Pan { get; set; } + public float Pitch { get; set; } + public SoundState State { get { throw new NotImplementedException(); } } + public float Volume { get; set; } + public void Apply3D ( AudioListener listener, AudioEmitter emitter){} + public void Apply3D ( AudioListener[] listeners, AudioEmitter emitter){} + public void Pause (){} + public virtual void Play (){} + public void Resume (){} + public void Stop (){} + public void Stop (bool immediate){} + + ~SoundEffectInstance() + { + throw new NotImplementedException(); + } + public void Dispose() + { + throw new NotImplementedException(); + } + protected virtual void Dispose (bool disposing) + { + throw new NotImplementedException(); + } + } +}