some more work on graphics device
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68875fe086
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a89e52a428
@ -174,6 +174,7 @@
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<Compile Include="Graphics\GraphicsDeviceStatus.cs" />
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<Compile Include="Graphics\GraphicsDeviceStatus.cs" />
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<Compile Include="Graphics\GraphicsProfile.cs" />
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<Compile Include="Graphics\GraphicsProfile.cs" />
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<Compile Include="Graphics\GraphicsResource.cs" />
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<Compile Include="Graphics\GraphicsResource.cs" />
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<Compile Include="Graphics\IDynamicGraphicsResource.cs" />
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<Compile Include="Graphics\IEffectFog.cs" />
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<Compile Include="Graphics\IEffectFog.cs" />
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<Compile Include="Graphics\IEffectLights.cs" />
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<Compile Include="Graphics\IEffectLights.cs" />
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<Compile Include="Graphics\IEffectMatrices.cs" />
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<Compile Include="Graphics\IEffectMatrices.cs" />
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@ -94,6 +94,21 @@ namespace ANX.Framework.Graphics
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this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities
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this.samplerStateCollection = new SamplerStateCollection(this, 8); //TODO: get maximum number of sampler states from capabilities
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}
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}
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~GraphicsDevice()
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{
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this.Dispose(false);
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}
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public void Clear(ClearOptions options, Color color, float depth, int stencil)
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{
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throw new NotImplementedException();
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}
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public void Clear(ClearOptions options, Vector4 color, float depth, int stencil)
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{
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throw new NotImplementedException();
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}
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public void Clear(Color color)
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public void Clear(Color color)
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{
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{
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nativeDevice.Clear(ref color);
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nativeDevice.Clear(ref color);
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@ -104,6 +119,11 @@ namespace ANX.Framework.Graphics
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nativeDevice.Present();
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nativeDevice.Present();
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}
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}
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public void Present(Nullable<Rectangle> sourceRectangle, Nullable<Rectangle> destinationRectangle, IntPtr overrideWindowHandle)
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{
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throw new NotImplementedException();
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}
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
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public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
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{
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{
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nativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount);
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nativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount);
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@ -226,6 +246,11 @@ namespace ANX.Framework.Graphics
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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protected virtual void Dispose(Boolean disposeManaged)
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{
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throw new NotImplementedException();
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}
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public INativeGraphicsDevice NativeDevice
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public INativeGraphicsDevice NativeDevice
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{
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{
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get
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get
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@ -455,5 +480,53 @@ namespace ANX.Framework.Graphics
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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}
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}
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protected void raise_Disposing(object sender, EventArgs args)
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{
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if (Disposing != null)
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{
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Disposing(sender, args);
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}
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}
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protected void raise_DeviceResetting(object sender, EventArgs args)
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{
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if (DeviceResetting != null)
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{
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DeviceResetting(sender, args);
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}
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}
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protected void raise_DeviceReset(object sender, EventArgs args)
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{
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if (DeviceReset != null)
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{
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DeviceReset(sender, args);
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}
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}
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protected void raise_DeviceLost(object sender, EventArgs args)
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{
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if (DeviceLost != null)
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{
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DeviceLost(sender, args);
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}
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}
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protected void raise_ResourceCreated(object sender, ResourceCreatedEventArgs args)
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{
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if (ResourceCreated != null)
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{
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ResourceCreated(sender, args);
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}
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}
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protected void raise_ResourceDestroyed(object sender, ResourceDestroyedEventArgs args)
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{
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if (ResourceDestroyed != null)
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{
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ResourceDestroyed(sender, args);
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}
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}
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}
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}
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}
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}
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63
ANX.Framework/Graphics/IDynamicGraphicsResource.cs
Normal file
63
ANX.Framework/Graphics/IDynamicGraphicsResource.cs
Normal file
@ -0,0 +1,63 @@
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#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics
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{
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internal interface IDynamicGraphicsResource
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{
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event EventHandler<EventArgs> ContentLost;
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void SetContentLost(bool isContentLost);
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bool IsContentLost { get; }
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}
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}
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@ -57,7 +57,7 @@ using ANX.Framework.Graphics;
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namespace ANX.Framework.Graphics
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namespace ANX.Framework.Graphics
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{
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{
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public class RenderTarget2D : Texture2D
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public class RenderTarget2D : Texture2D, IDynamicGraphicsResource
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{
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{
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public event EventHandler<EventArgs> ContentLost;
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public event EventHandler<EventArgs> ContentLost;
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@ -79,6 +79,11 @@ namespace ANX.Framework.Graphics
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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protected virtual void Dispose(Boolean disposeManaged)
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{
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throw new NotImplementedException();
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}
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public DepthFormat DepthStencilFormat
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public DepthFormat DepthStencilFormat
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{
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{
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get
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get
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@ -111,6 +116,17 @@ namespace ANX.Framework.Graphics
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}
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}
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}
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}
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void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
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{
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throw new NotImplementedException();
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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{
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if (ContentLost != null)
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{
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ContentLost(sender, args);
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}
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}
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}
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}
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}
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}
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@ -57,7 +57,7 @@ using ANX.Framework.Graphics;
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namespace ANX.Framework.Graphics
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namespace ANX.Framework.Graphics
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{
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{
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public class RenderTargetCube : TextureCube
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public class RenderTargetCube : TextureCube, IDynamicGraphicsResource
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{
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{
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public event EventHandler<EventArgs> ContentLost;
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public event EventHandler<EventArgs> ContentLost;
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@ -73,6 +73,11 @@ namespace ANX.Framework.Graphics
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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protected virtual void Dispose(Boolean disposeManaged)
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{
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throw new NotImplementedException();
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}
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public DepthFormat DepthStencilFormat
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public DepthFormat DepthStencilFormat
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{
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{
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get
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get
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@ -105,6 +110,17 @@ namespace ANX.Framework.Graphics
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}
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}
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}
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}
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void IDynamicGraphicsResource.SetContentLost(bool isContentLost)
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{
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throw new NotImplementedException();
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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{
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if (ContentLost != null)
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{
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ContentLost(sender, args);
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}
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}
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}
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}
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}
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}
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