diff --git a/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI.csproj b/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI.csproj
index 19203af6..3e930510 100644
--- a/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI.csproj
+++ b/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI.csproj
@@ -109,10 +109,10 @@
- ..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll
+ ..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll
- ..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll
+ ..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XInput.dll
diff --git a/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI_WindowsMetro.csproj b/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI_WindowsMetro.csproj
index 36836d11..bd42e8db 100644
--- a/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI_WindowsMetro.csproj
+++ b/InputSystems/ANX.InputDevices.Windows.ModernUI/ANX.InputDevices.Windows.ModernUI_WindowsMetro.csproj
@@ -111,10 +111,10 @@
- ..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.dll
+ ..\..\lib\sharpdx\bin\standard-winrt\sharpdx.dll
- ..\..\lib\SharpDX\Bin\Win8Metro\SharpDX.XInput.dll
+ ..\..\lib\sharpdx\bin\standard-winrt\sharpdx.xinput.dll
diff --git a/InputSystems/ANX.InputDevices.Windows.ModernUI/FormatConverter.cs b/InputSystems/ANX.InputDevices.Windows.ModernUI/FormatConverter.cs
index 4211d633..7e89a9bc 100644
--- a/InputSystems/ANX.InputDevices.Windows.ModernUI/FormatConverter.cs
+++ b/InputSystems/ANX.InputDevices.Windows.ModernUI/FormatConverter.cs
@@ -2,6 +2,7 @@
using ANX.Framework.Input;
using ANX.Framework.NonXNA.Development;
using SharpDX.XInput;
+using Windows.System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@@ -14,10 +15,12 @@ namespace ANX.InputDevices.Windows.ModernUI
internal static class FormatConverter
{
private static Dictionary gamePadButtonsMap;
+ private static Dictionary keyboardKeyMap;
static FormatConverter()
{
CreateGamePadButtonMap();
+ CreateKeyboardKeyMap();
}
#region CreateGamePadButtonMap
@@ -77,6 +80,151 @@ namespace ANX.InputDevices.Windows.ModernUI
}
#endregion
+ #region CreateKeyboardKeyMap
+ private static void CreateKeyboardKeyMap()
+ {
+ keyboardKeyMap = new Dictionary();
+ keyboardKeyMap.Add(VirtualKey.A, Keys.A);
+ keyboardKeyMap.Add(VirtualKey.Accept, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Add, Keys.Add);
+ keyboardKeyMap.Add(VirtualKey.Application, Keys.Apps);
+ keyboardKeyMap.Add(VirtualKey.B, Keys.B);
+ keyboardKeyMap.Add(VirtualKey.Back, Keys.Back);
+ keyboardKeyMap.Add(VirtualKey.C, Keys.C);
+ keyboardKeyMap.Add(VirtualKey.Cancel, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.CapitalLock, Keys.CapsLock);
+ keyboardKeyMap.Add(VirtualKey.Clear, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Control, Keys.Crsel);
+ keyboardKeyMap.Add(VirtualKey.Convert, Keys.ImeConvert);
+ keyboardKeyMap.Add(VirtualKey.D, Keys.D);
+ keyboardKeyMap.Add(VirtualKey.Decimal, Keys.Decimal);
+ keyboardKeyMap.Add(VirtualKey.Delete, Keys.Delete);
+ keyboardKeyMap.Add(VirtualKey.Divide, Keys.Divide);
+ keyboardKeyMap.Add(VirtualKey.Down, Keys.Down);
+ keyboardKeyMap.Add(VirtualKey.E, Keys.E);
+ keyboardKeyMap.Add(VirtualKey.End, Keys.End);
+ keyboardKeyMap.Add(VirtualKey.Enter, Keys.Enter);
+ keyboardKeyMap.Add(VirtualKey.Escape, Keys.Escape);
+ keyboardKeyMap.Add(VirtualKey.Execute, Keys.Execute);
+ keyboardKeyMap.Add(VirtualKey.F, Keys.F);
+ keyboardKeyMap.Add(VirtualKey.F1, Keys.F1);
+ keyboardKeyMap.Add(VirtualKey.F10, Keys.F10);
+ keyboardKeyMap.Add(VirtualKey.F11, Keys.F11);
+ keyboardKeyMap.Add(VirtualKey.F12, Keys.F12);
+ keyboardKeyMap.Add(VirtualKey.F13, Keys.F13);
+ keyboardKeyMap.Add(VirtualKey.F14, Keys.F14);
+ keyboardKeyMap.Add(VirtualKey.F15, Keys.F15);
+ keyboardKeyMap.Add(VirtualKey.F16, Keys.F16);
+ keyboardKeyMap.Add(VirtualKey.F17, Keys.F17);
+ keyboardKeyMap.Add(VirtualKey.F18, Keys.F18);
+ keyboardKeyMap.Add(VirtualKey.F19, Keys.F19);
+ keyboardKeyMap.Add(VirtualKey.F20, Keys.F20);
+ keyboardKeyMap.Add(VirtualKey.F21, Keys.F21);
+ keyboardKeyMap.Add(VirtualKey.F22, Keys.F22);
+ keyboardKeyMap.Add(VirtualKey.F23, Keys.F23);
+ keyboardKeyMap.Add(VirtualKey.F24, Keys.F24);
+ keyboardKeyMap.Add(VirtualKey.F3, Keys.F3);
+ keyboardKeyMap.Add(VirtualKey.F4, Keys.F4);
+ keyboardKeyMap.Add(VirtualKey.F5, Keys.F5);
+ keyboardKeyMap.Add(VirtualKey.F6, Keys.F6);
+ keyboardKeyMap.Add(VirtualKey.F7, Keys.F7);
+ keyboardKeyMap.Add(VirtualKey.F8, Keys.F8);
+ keyboardKeyMap.Add(VirtualKey.F9, Keys.F9);
+ keyboardKeyMap.Add(VirtualKey.F2, Keys.F2);
+ keyboardKeyMap.Add(VirtualKey.Final, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.G, Keys.G);
+ keyboardKeyMap.Add(VirtualKey.H, Keys.H);
+ keyboardKeyMap.Add(VirtualKey.Hangul, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Hanja, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Help, Keys.Help);
+ keyboardKeyMap.Add(VirtualKey.Home, Keys.Home);
+ keyboardKeyMap.Add(VirtualKey.I, Keys.I);
+ keyboardKeyMap.Add(VirtualKey.Insert, Keys.Insert);
+ keyboardKeyMap.Add(VirtualKey.J, Keys.J);
+ keyboardKeyMap.Add(VirtualKey.Junja, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.K, Keys.K);
+ //keyboardKeyMap.Add(VirtualKey.Kana, Keys.Kana);
+ //keyboardKeyMap.Add(VirtualKey.Kanji, Keys.Kanji);
+ keyboardKeyMap.Add(VirtualKey.L, Keys.L);
+ keyboardKeyMap.Add(VirtualKey.Left, Keys.Left);
+ keyboardKeyMap.Add(VirtualKey.LeftButton, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.LeftControl, Keys.LeftControl);
+ keyboardKeyMap.Add(VirtualKey.LeftMenu, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.LeftShift, Keys.LeftShift);
+ keyboardKeyMap.Add(VirtualKey.LeftWindows, Keys.LeftWindows);
+ keyboardKeyMap.Add(VirtualKey.M, Keys.M);
+ keyboardKeyMap.Add(VirtualKey.Menu, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.MiddleButton, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.ModeChange, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Multiply, Keys.Multiply);
+ keyboardKeyMap.Add(VirtualKey.N, Keys.N);
+ keyboardKeyMap.Add(VirtualKey.NonConvert, Keys.ImeNoConvert);
+ keyboardKeyMap.Add(VirtualKey.None, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Number0, Keys.NumPad0);
+ keyboardKeyMap.Add(VirtualKey.Number1, Keys.NumPad1);
+ keyboardKeyMap.Add(VirtualKey.Number2, Keys.NumPad2);
+ keyboardKeyMap.Add(VirtualKey.Number3, Keys.NumPad3);
+ keyboardKeyMap.Add(VirtualKey.Number4, Keys.NumPad4);
+ keyboardKeyMap.Add(VirtualKey.Number5, Keys.NumPad5);
+ keyboardKeyMap.Add(VirtualKey.Number6, Keys.NumPad6);
+ keyboardKeyMap.Add(VirtualKey.Number7, Keys.NumPad7);
+ keyboardKeyMap.Add(VirtualKey.Number8, Keys.NumPad8);
+ keyboardKeyMap.Add(VirtualKey.Number9, Keys.NumPad9);
+ keyboardKeyMap.Add(VirtualKey.NumberKeyLock, Keys.NumLock);
+ keyboardKeyMap.Add(VirtualKey.NumberPad0, Keys.NumPad0);
+ keyboardKeyMap.Add(VirtualKey.NumberPad1, Keys.NumPad1);
+ keyboardKeyMap.Add(VirtualKey.NumberPad2, Keys.NumPad2);
+ keyboardKeyMap.Add(VirtualKey.NumberPad3, Keys.NumPad3);
+ keyboardKeyMap.Add(VirtualKey.NumberPad4, Keys.NumPad4);
+ keyboardKeyMap.Add(VirtualKey.NumberPad5, Keys.NumPad5);
+ keyboardKeyMap.Add(VirtualKey.NumberPad6, Keys.NumPad6);
+ keyboardKeyMap.Add(VirtualKey.NumberPad7, Keys.NumPad7);
+ keyboardKeyMap.Add(VirtualKey.NumberPad8, Keys.NumPad8);
+ keyboardKeyMap.Add(VirtualKey.NumberPad9, Keys.NumPad9);
+ keyboardKeyMap.Add(VirtualKey.O, Keys.O);
+ keyboardKeyMap.Add(VirtualKey.P, Keys.P);
+ keyboardKeyMap.Add(VirtualKey.PageDown, Keys.PageDown);
+ keyboardKeyMap.Add(VirtualKey.PageUp, Keys.PageUp);
+ keyboardKeyMap.Add(VirtualKey.Pause, Keys.Pause);
+ keyboardKeyMap.Add(VirtualKey.Print, Keys.Print);
+ keyboardKeyMap.Add(VirtualKey.Q, Keys.Q);
+ keyboardKeyMap.Add(VirtualKey.R, Keys.R);
+ keyboardKeyMap.Add(VirtualKey.Right, Keys.Right);
+ keyboardKeyMap.Add(VirtualKey.RightButton, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.RightControl, Keys.RightControl);
+ keyboardKeyMap.Add(VirtualKey.RightMenu, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.RightShift, Keys.RightShift);
+ keyboardKeyMap.Add(VirtualKey.RightWindows, Keys.RightWindows);
+ keyboardKeyMap.Add(VirtualKey.S, Keys.S);
+ keyboardKeyMap.Add(VirtualKey.Scroll, Keys.Scroll);
+ keyboardKeyMap.Add(VirtualKey.Select, Keys.Select);
+ keyboardKeyMap.Add(VirtualKey.Separator, Keys.Separator);
+ keyboardKeyMap.Add(VirtualKey.Shift, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Sleep, Keys.Sleep);
+ keyboardKeyMap.Add(VirtualKey.Snapshot, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Space, Keys.Space);
+ keyboardKeyMap.Add(VirtualKey.Subtract, Keys.Subtract);
+ keyboardKeyMap.Add(VirtualKey.T, Keys.T);
+ keyboardKeyMap.Add(VirtualKey.Tab, Keys.Tab);
+ keyboardKeyMap.Add(VirtualKey.U, Keys.U);
+ keyboardKeyMap.Add(VirtualKey.Up, Keys.Up);
+ keyboardKeyMap.Add(VirtualKey.V, Keys.V);
+ keyboardKeyMap.Add(VirtualKey.W, Keys.W);
+ keyboardKeyMap.Add(VirtualKey.X, Keys.X);
+ keyboardKeyMap.Add(VirtualKey.XButton1, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.XButton2, Keys.None);
+ keyboardKeyMap.Add(VirtualKey.Y, Keys.Y);
+ keyboardKeyMap.Add(VirtualKey.Z, Keys.Z);
+ }
+ #endregion
+
+ #region Translate (VirtualKey)
+ public static Keys Translate(VirtualKey key)
+ {
+ return keyboardKeyMap.ContainsKey(key) ? keyboardKeyMap[key] : Keys.None;
+ }
+ #endregion
+
}
}
diff --git a/InputSystems/ANX.InputDevices.Windows.ModernUI/Keyboard.cs b/InputSystems/ANX.InputDevices.Windows.ModernUI/Keyboard.cs
index 15183655..a6dcf12a 100644
--- a/InputSystems/ANX.InputDevices.Windows.ModernUI/Keyboard.cs
+++ b/InputSystems/ANX.InputDevices.Windows.ModernUI/Keyboard.cs
@@ -3,6 +3,9 @@ using ANX.Framework.Input;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using System;
+using System.Collections.Generic;
+using Windows.System;
+using Windows.UI.Core;
// This file is part of the ANX.Framework created by the
@@ -11,26 +14,54 @@ using System;
namespace ANX.InputDevices.Windows.ModernUI
{
- [PercentageComplete(0)]
- [TestState(TestStateAttribute.TestState.Untested)]
+ [PercentageComplete(80)]
+ [TestState(TestStateAttribute.TestState.InProgress)]
[Developer("rene87")]
- class Keyboard : IKeyboard
+ public class Keyboard : IKeyboard
{
+ private IntPtr windowHandle;
+ KeyboardState _state;
public IntPtr WindowHandle
{
- get
- {
- throw new NotImplementedException();
- }
+ get { return windowHandle; }
set
{
- throw new NotImplementedException();
+ if (windowHandle != value)
+ {
+ windowHandle = value;
+ }
+ }
+ }
+
+ public Keyboard()
+ {
+ CoreWindow.GetForCurrentThread().KeyDown += Keyboard_KeyDown;
+ CoreWindow.GetForCurrentThread().KeyUp += Keyboard_KeyUp;
+ _state = new KeyboardState(Keys.None);
+ _state.RemovePressedKey(Keys.None);
+ }
+
+ void Keyboard_KeyUp(CoreWindow sender, KeyEventArgs args)
+ {
+ var key = FormatConverter.Translate(args.VirtualKey);
+
+ _state.RemovePressedKey(key);
+
+ }
+
+ void Keyboard_KeyDown(CoreWindow sender, KeyEventArgs args)
+ {
+ var key = FormatConverter.Translate(args.VirtualKey);
+ if (key != Keys.None)
+ {
+ _state.AddPressedKey(key);
}
}
public KeyboardState GetState()
{
- throw new NotImplementedException();
+
+ return _state;
}
public KeyboardState GetState(PlayerIndex playerIndex)
diff --git a/InputSystems/ANX.InputDevices.Windows.ModernUI/Mouse.cs b/InputSystems/ANX.InputDevices.Windows.ModernUI/Mouse.cs
index 0338b409..4a892127 100644
--- a/InputSystems/ANX.InputDevices.Windows.ModernUI/Mouse.cs
+++ b/InputSystems/ANX.InputDevices.Windows.ModernUI/Mouse.cs
@@ -14,7 +14,7 @@ namespace ANX.InputDevices.Windows.ModernUI
[PercentageComplete(80)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("rene87")]
- class Mouse : IMouse
+ public class Mouse : IMouse
{
private int _wheel;
private int _x;