made the WindowsGame example work again with all available rendersystems.
Also made the recording inputsystem not selectable for that sample as that needs some code modification in the sample to make it work. It was not possible to run it with openGL because the creation of the windowInfo object was faulty, it might have worked on linux, but it didn't work on windows. Also updated a few deprecated calls for OpenGL. Closing an OpenGL application did wrongly throw an exception when an effect gets disposed, this is fixed now and the memory usage was slightly reduced. For DirectX 11, which didn't work for the samples out of the box, it was changed that the sharpdx effect dll's are now part of the directx 11 rendersystem so that they don't have to be copied over manually anymore. Did some very small change to the RecordingGamePad class which makes it work if no data is recorded or played back.
This commit is contained in:
parent
a7fb23b599
commit
930b2526f7
0
InputSystems/ANX.InputDevices.Windows.ModernUI/Keyboard.cs
Executable file → Normal file
0
InputSystems/ANX.InputDevices.Windows.ModernUI/Keyboard.cs
Executable file → Normal file
@ -64,7 +64,19 @@ namespace ANX.InputSystem.Recording
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public GamePadState GetState(PlayerIndex playerIndex)
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{
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throw new NotImplementedException();
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switch (RecordingState)
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{
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case Recording.RecordingState.None:
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return realGamePad.GetState(playerIndex);
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case Recording.RecordingState.Playback:
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return ReadGamePadState(playerIndex);
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case Recording.RecordingState.Recording:
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var state = realGamePad.GetState(playerIndex);
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WriteGamePadState(state, playerIndex);
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return state;
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default:
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throw new InvalidOperationException("The recordingState is invalid!");
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}
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}
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public GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
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@ -122,5 +134,15 @@ namespace ANX.InputSystem.Recording
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{
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throw new NotImplementedException();
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}
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private GamePadState ReadGamePadState(PlayerIndex playerIndex)
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{
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throw new NotImplementedException();
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}
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private void WriteGamePadState(GamePadState state, PlayerIndex playerIndex)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -166,16 +166,19 @@ namespace ANX.RenderSystem.GL3
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string vertexName = shaderData.Techniques[programName].Key;
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string fragmentName = shaderData.Techniques[programName].Value;
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int vertexShaderHandle = vertexShaders[vertexName];
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int fragmentShaderHandle = fragmentShaders[fragmentName];
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int programHandle = GL.CreateProgram();
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ErrorHelper.Check("CreateProgram");
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GL.AttachShader(programHandle, vertexShaders[vertexName]);
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GL.AttachShader(programHandle, vertexShaderHandle);
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ErrorHelper.Check("AttachShader vertexShader");
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GL.AttachShader(programHandle, fragmentShaders[fragmentName]);
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GL.AttachShader(programHandle, fragmentShaderHandle);
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ErrorHelper.Check("AttachShader fragmentShader");
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GL.LinkProgram(programHandle);
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int result;
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GL.GetProgram(programHandle, ProgramParameter.LinkStatus, out result);
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GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out result);
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if (result == 0)
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{
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string programError;
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@ -184,6 +187,14 @@ namespace ANX.RenderSystem.GL3
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programName + "' because of: " + programError);
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}
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//After the program has been linked, the shaders don't have to be attached anymore as they won't do anything.
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//We also save some memory because the shader source code gets freed by this.
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GL.DetachShader(programHandle, vertexShaderHandle);
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GL.DetachShader(programHandle, fragmentShaderHandle);
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GL.DeleteShader(vertexShaderHandle);
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GL.DeleteShader(fragmentShaderHandle);
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EffectTechniqueGL3 technique = new EffectTechniqueGL3(managedEffect, programName, programHandle);
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techniques.Add(new EffectTechnique(managedEffect, technique));
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AddParametersFrom(programHandle, parameterNames, technique);
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@ -218,7 +229,7 @@ namespace ANX.RenderSystem.GL3
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private void AddParametersFrom(int programHandle, List<string> parameterNames, EffectTechniqueGL3 technique)
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{
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int uniformCount;
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GL.GetProgram(programHandle, ProgramParameter.ActiveUniforms, out uniformCount);
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GL.GetProgram(programHandle, GetProgramParameterName.ActiveUniforms, out uniformCount);
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ErrorHelper.Check("GetProgram ActiveUniforms");
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for (int index = 0; index < uniformCount; index++)
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@ -275,8 +286,9 @@ namespace ANX.RenderSystem.GL3
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ErrorHelper.Check("DeleteProgram");
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int result;
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GL.GetProgram(programHandle, ProgramParameter.DeleteStatus, out result);
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if (result == 0)
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GL.GetProgram(programHandle, GetProgramParameterName.DeleteStatus, out result);
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//If it isn't deleted, it means it's somehow still in use.
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if (result == 1)
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{
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string deleteError;
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GL.GetProgramInfoLog(programHandle, out deleteError);
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@ -74,7 +74,7 @@ namespace ANX.RenderSystem.GL3
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private void GetAttributes()
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{
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int attributeCount;
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GL.GetProgram(programHandle, ProgramParameter.ActiveAttributes,
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GL.GetProgram(programHandle, GetProgramParameterName.ActiveAttributes,
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out attributeCount);
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activeAttributes = new ShaderAttributeGL3[attributeCount];
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for (int index = 0; index < attributeCount; index++)
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@ -113,7 +113,7 @@ namespace ANX.RenderSystem.GL3
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var colorFormat = DatatypesMapping.SurfaceToColorFormat(presentationParameters.BackBufferFormat);
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graphicsMode = new GraphicsMode(colorFormat, depth, stencil, presentationParameters.MultiSampleCount);
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CreateWindowInfo(presentationParameters.DeviceWindowHandle, graphicsMode.Index.Value);
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CreateWindowInfo(presentationParameters.DeviceWindowHandle, graphicsMode.Index);
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nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo);
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nativeContext.MakeCurrent(nativeWindowInfo);
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@ -143,12 +143,12 @@ namespace ANX.RenderSystem.GL3
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#endregion
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#region CreateWindowInfo
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private void CreateWindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle)
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private void CreateWindowInfo(IntPtr windowHandle, IntPtr? graphicsModeHandle)
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{
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if (OpenTK.Configuration.RunningOnWindows)
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nativeWindowInfo = Utilities.CreateWindowsWindowInfo(windowHandle);
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else if (OpenTK.Configuration.RunningOnX11)
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nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle, graphicsModeHandle);
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nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle, graphicsModeHandle.Value);
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else if (OpenTK.Configuration.RunningOnMacOS)
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nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(windowHandle, false, true);
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else
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|
@ -45,25 +45,25 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
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<Reference Include="SharpDX, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\packages\SharpDX.2.4.2\lib\net40\SharpDX.dll</HintPath>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
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<Reference Include="SharpDX.D3DCompiler, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\packages\SharpDX.D3DCompiler.2.4.2\lib\net40\SharpDX.D3DCompiler.dll</HintPath>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
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<Reference Include="SharpDX.Direct3D11, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\packages\SharpDX.Direct3D11.2.4.2\lib\net40\SharpDX.Direct3D11.dll</HintPath>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11.Effects, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
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<Reference Include="SharpDX.Direct3D11.Effects, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\packages\SharpDX.Direct3D11.Effects.2.4.2\lib\net40\SharpDX.Direct3D11.Effects.dll</HintPath>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.Direct3D11.Effects.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
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<Reference Include="SharpDX.DXGI, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\packages\SharpDX.DXGI.2.4.2\lib\net40\SharpDX.DXGI.dll</HintPath>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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@ -97,7 +97,6 @@
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedIndexBuffer.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedVertexBuffer.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedStateObject.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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<Compile Include="DxTexture2D.cs" />
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<Compile Include="DxVertexBuffer.cs" />
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</ItemGroup>
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@ -105,10 +104,23 @@
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="sharpdx_direct3d11_effects_x64.dll" />
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<Content Include="sharpdx_direct3d11_effects_x86.dll" />
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<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x64.dll">
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<Link>sharpdx_direct3d11_effects_x64.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x86.dll">
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<Link>sharpdx_direct3d11_effects_x86.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\packages\SharpDX.2.6.3\build\SharpDX.targets" Condition="Exists('..\..\packages\SharpDX.2.6.3\build\SharpDX.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Aktivieren Sie die Wiederherstellung von NuGet-Paketen, um die fehlende Datei herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\packages\SharpDX.2.6.3\build\SharpDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\SharpDX.2.6.3\build\SharpDX.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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|
@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VertexIndexBuffer", "VertexIndexBuffer\VertexIndexBuffer.csproj", "{F945515B-394D-4ED4-80E0-98EB59B69D24}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
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||||
@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleSprite", "SimpleSprit
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRendering", "TextRendering\TextRendering.csproj", "{BC79B021-10E4-4D01-945A-7048FFF53A22}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Xinput", "Xinput\Xinput.csproj", "{45D6F4DE-5BB6-4E86-8C44-F9CA307AE43F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsGame", "WindowsGame\WindowsGame.csproj", "{A08575E0-7B21-4822-9D4C-6B9EEB7EFFF7}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kinect", "Kinect\Kinect.csproj", "{A42413A9-5189-40CB-AACA-D50F24865431}"
|
||||
@ -32,90 +30,438 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
SampleCatalog.xml = SampleCatalog.xml
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AlphaTestEffectSample", "AlphaTestEffectSample\AlphaTestEffectSample.csproj", "{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioSample", "AudioSample\AudioSample.csproj", "{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BasicEffectSample", "BasicEffectSample\BasicEffectSample.csproj", "{D810F12D-6CE9-4755-AC6A-5DFEC7D1C782}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DualTextureSample", "DualTextureSample\DualTextureSample.csproj", "{9259CC4E-AE6B-403C-8FAB-2408448C3935}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RecordingSample", "RecordingSample\RecordingSample.csproj", "{160150D5-38E6-482D-97F5-2624F322A854}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleNoContent", "SimpleNoContent\SimpleNoContent.csproj", "{AA3DF4D7-F072-47B5-B88C-20140B5F704A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsEditor", "WindowsFormsEditor\WindowsFormsEditor.csproj", "{441D953C-94C2-42FD-9917-3EB2F6E28173}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfEditor", "WpfEditor\WpfEditor.csproj", "{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|x86 = Debug|x86
|
||||
DebugWin8|Any CPU = DebugWin8|Any CPU
|
||||
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
|
||||
DebugWin8|x86 = DebugWin8|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|x86 = Release|x86
|
||||
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
|
||||
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
|
||||
ReleaseWin8|x86 = ReleaseWin8|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Debug|x86.Build.0 = Debug|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Any CPU.ActiveCfg = DebugWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mixed Platforms.ActiveCfg = DebugWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|Mixed Platforms.Build.0 = DebugWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|x86.ActiveCfg = DebugWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.DebugWin8|x86.Build.0 = DebugWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|x86.ActiveCfg = Release|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.Release|x86.Build.0 = Release|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Any CPU.ActiveCfg = ReleaseWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mixed Platforms.ActiveCfg = ReleaseWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|Mixed Platforms.Build.0 = ReleaseWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|x86.ActiveCfg = ReleaseWin8|x86
|
||||
{F945515B-394D-4ED4-80E0-98EB59B69D24}.ReleaseWin8|x86.Build.0 = ReleaseWin8|x86
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
|
||||
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{AA3DF4D7-F072-47B5-B88C-20140B5F704A}.ReleaseWin8|x86.ActiveCfg = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Debug|x86.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Any CPU.Build.0 = Debug|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|Mixed Platforms.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|x86.ActiveCfg = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.DebugWin8|x86.Build.0 = Debug|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|x86.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.Release|x86.Build.0 = Release|x86
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||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Any CPU.ActiveCfg = Release|Any CPU
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||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Any CPU.Build.0 = Release|Any CPU
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{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|Mixed Platforms.Build.0 = Release|x86
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||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|x86.ActiveCfg = Release|x86
|
||||
{441D953C-94C2-42FD-9917-3EB2F6E28173}.ReleaseWin8|x86.Build.0 = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|x86.Build.0 = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mixed Platforms.Build.0 = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|x86.ActiveCfg = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|x86.Build.0 = Debug|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|x86.ActiveCfg = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|x86.Build.0 = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Any CPU.Build.0 = Release|Any CPU
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mixed Platforms.Build.0 = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|x86.ActiveCfg = Release|x86
|
||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -129,10 +129,6 @@
|
||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Recording\ANX.InputSystem.Recording.csproj">
|
||||
<Project>{DB88DDEB-7281-405D-8FCA-5681B6B2BD7A}</Project>
|
||||
<Name>ANX.InputSystem.Recording</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
||||
<Name>ANX.InputSystem.Standard</Name>
|
||||
@ -141,6 +137,10 @@
|
||||
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
|
||||
<Name>ANX.PlatformSystem.Windows</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
|
||||
<Project>{eb8258e0-6741-4db9-b756-1ebdf67b1ed6}</Project>
|
||||
<Name>ANX.RenderSystem.GL3</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
||||
@ -149,6 +149,10 @@
|
||||
<Project>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</Project>
|
||||
<Name>ANX.RenderSystem.Windows.DX11</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Null\ANX.SoundSystem.Null.csproj">
|
||||
<Project>{c4ddffff-595e-4089-b499-06f68caf2566}</Project>
|
||||
<Name>ANX.SoundSystem.Null</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
|
||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
||||
|
Loading…
x
Reference in New Issue
Block a user