Migrated WpfEditor, fixed disposing of State objects and added Debug names to the state objects.
The WpfEditor doesn't create a new device anymore every time it receives focus. StateObjects get recreated if the used device changes and they get disposed if the parent GraphicsDevice gets disposed.
This commit is contained in:
parent
c61b7a077e
commit
6f1b068bf5
@ -17,14 +17,16 @@ namespace ANX.RenderSystem.Windows.DX11
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protected const int IntMaxOver16 = int.MaxValue / 16;
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protected const int IntMaxOver16 = int.MaxValue / 16;
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protected const float ColorByteToFloatFactor = 1f / 255f;
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protected const float ColorByteToFloatFactor = 1f / 255f;
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#region Private
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protected bool isDirty;
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protected bool isDirty;
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protected T nativeState;
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protected T nativeState;
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#endregion
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#region Public
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public bool IsBound { get; protected set; }
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public bool IsBound { get; protected set; }
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#endregion
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protected GraphicsDevice GraphicsDevice
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{
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get;
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private set;
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}
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#region Constructor
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#region Constructor
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protected BaseStateObject()
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protected BaseStateObject()
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@ -75,13 +77,31 @@ namespace ANX.RenderSystem.Windows.DX11
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#region UpdateNativeBlendState
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#region UpdateNativeBlendState
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private void UpdateNativeBlendState(GraphicsDevice graphics)
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private void UpdateNativeBlendState(GraphicsDevice graphics)
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{
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{
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if (graphics != this.GraphicsDevice)
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{
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if (this.GraphicsDevice != null)
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this.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
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if (graphics != null)
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graphics.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
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this.GraphicsDevice = graphics;
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this.Dispose();
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}
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if (isDirty || nativeState == null)
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if (isDirty || nativeState == null)
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{
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{
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Dispose();
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Dispose();
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this.GraphicsDevice = graphics;
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nativeState = CreateNativeState(graphics);
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nativeState = CreateNativeState(graphics);
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isDirty = false;
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isDirty = false;
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}
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}
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}
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}
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void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
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{
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this.Dispose();
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}
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#endregion
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#endregion
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protected virtual void Init() { }
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protected virtual void Init() { }
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@ -21,6 +21,10 @@ namespace ANX.RenderSystem.Windows.DX10
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private SharpDX.Color4 blendFactor;
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private SharpDX.Color4 blendFactor;
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private int multiSampleMask;
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private int multiSampleMask;
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#if DEBUG
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private static int blendStateCount = 0;
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#endif
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#region Public
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#region Public
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public Color BlendFactor
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public Color BlendFactor
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{
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{
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@ -141,7 +145,11 @@ namespace ANX.RenderSystem.Windows.DX10
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protected override Dx10.BlendState CreateNativeState(GraphicsDevice graphics)
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protected override Dx10.BlendState CreateNativeState(GraphicsDevice graphics)
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{
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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return new Dx10.BlendState(device, ref description);
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var blendState = new Dx10.BlendState(device, ref description);
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#if DEBUG
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blendState.DebugName = "BlendState_" + blendStateCount++;
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#endif
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return blendState;
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}
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}
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protected override void ApplyNativeState(GraphicsDevice graphics)
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protected override void ApplyNativeState(GraphicsDevice graphics)
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@ -19,6 +19,10 @@ namespace ANX.RenderSystem.Windows.DX10
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private Dx10.DepthStencilStateDescription description;
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private Dx10.DepthStencilStateDescription description;
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private int referenceStencil;
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private int referenceStencil;
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#if DEBUG
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private static int depthStencilStateCount = 0;
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#endif
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#region Public (TODO)
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#region Public (TODO)
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public StencilOperation CounterClockwiseStencilDepthBufferFail
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public StencilOperation CounterClockwiseStencilDepthBufferFail
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{
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{
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@ -172,7 +176,11 @@ namespace ANX.RenderSystem.Windows.DX10
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protected override Dx10.DepthStencilState CreateNativeState(GraphicsDevice graphics)
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protected override Dx10.DepthStencilState CreateNativeState(GraphicsDevice graphics)
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{
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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return new Dx10.DepthStencilState(device, ref description);
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var state = new Dx10.DepthStencilState(device, ref description);
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#if DEBUG
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state.DebugName = "DepthStencilState_" + depthStencilStateCount++;
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#endif
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return state;
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}
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}
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protected override void ApplyNativeState(GraphicsDevice graphics)
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protected override void ApplyNativeState(GraphicsDevice graphics)
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@ -18,6 +18,10 @@ namespace ANX.RenderSystem.Windows.DX10
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{
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{
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private Dx10.RasterizerStateDescription description;
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private Dx10.RasterizerStateDescription description;
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#if DEBUG
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private static int rasterizerStateCount = 0;
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#endif
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#region Public
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#region Public
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public CullMode CullMode
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public CullMode CullMode
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{
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{
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@ -90,7 +94,11 @@ namespace ANX.RenderSystem.Windows.DX10
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protected override Dx10.RasterizerState CreateNativeState(GraphicsDevice graphics)
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protected override Dx10.RasterizerState CreateNativeState(GraphicsDevice graphics)
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{
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceDX).NativeDevice;
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return new Dx10.RasterizerState(device, ref description);
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var state = new Dx10.RasterizerState(device, ref description);
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#if DEBUG
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state.DebugName = "RasterizerState_" + rasterizerStateCount++;
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#endif
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return state;
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}
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}
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protected override void ApplyNativeState(GraphicsDevice graphics)
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protected override void ApplyNativeState(GraphicsDevice graphics)
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@ -18,6 +18,10 @@ namespace ANX.RenderSystem.Windows.DX10
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{
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{
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#region Private
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#region Private
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private Dx10.SamplerStateDescription description;
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private Dx10.SamplerStateDescription description;
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#if DEBUG
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private static int samplerStateCount = 0;
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#endif
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#endregion
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#endregion
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#region Public
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#region Public
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@ -105,6 +109,9 @@ namespace ANX.RenderSystem.Windows.DX10
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Dispose();
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Dispose();
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nativeState = new Dx10.SamplerState(device, ref description);
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nativeState = new Dx10.SamplerState(device, ref description);
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isDirty = false;
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isDirty = false;
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#if DEBUG
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nativeState.DebugName = "SamplerState_" + samplerStateCount++;
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#endif
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}
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}
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}
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}
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#endregion
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#endregion
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@ -1,62 +1,211 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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# Visual Studio 2013
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
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VisualStudioVersion = 12.0.40629.0
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EndProject
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfEditor", "WpfEditor\WpfEditor.csproj", "{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfEditor", "WpfEditor\WpfEditor.csproj", "{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}"
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ProjectSection(ProjectDependencies) = postProject
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{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
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EndProjectSection
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EndProject
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Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Android = Debug|Android
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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Debug|iOS = Debug|iOS
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Debug|Linux = Debug|Linux
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Debug|Mac OS = Debug|Mac OS
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|PS Vita = Debug|PS Vita
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Debug|Windows = Debug|Windows
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Debug|Windows Metro = Debug|Windows Metro
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Debug|Windows Phone = Debug|Windows Phone
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Debug|x86 = Debug|x86
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Debug|x86 = Debug|x86
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Debug|XBox 360 = Debug|XBox 360
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DebugWin8|Android = DebugWin8|Android
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DebugWin8|Any CPU = DebugWin8|Any CPU
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DebugWin8|Any CPU = DebugWin8|Any CPU
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DebugWin8|iOS = DebugWin8|iOS
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DebugWin8|Linux = DebugWin8|Linux
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DebugWin8|Mac OS = DebugWin8|Mac OS
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DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
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DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
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DebugWin8|PS Vita = DebugWin8|PS Vita
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DebugWin8|Windows = DebugWin8|Windows
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DebugWin8|Windows Metro = DebugWin8|Windows Metro
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DebugWin8|Windows Phone = DebugWin8|Windows Phone
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DebugWin8|x86 = DebugWin8|x86
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DebugWin8|x86 = DebugWin8|x86
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DebugWin8|XBox 360 = DebugWin8|XBox 360
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Release|Android = Release|Android
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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Release|iOS = Release|iOS
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Release|Linux = Release|Linux
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Release|Mac OS = Release|Mac OS
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|PS Vita = Release|PS Vita
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Release|Windows = Release|Windows
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Release|Windows Metro = Release|Windows Metro
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Release|Windows Phone = Release|Windows Phone
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Release|x86 = Release|x86
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Release|x86 = Release|x86
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Release|XBox 360 = Release|XBox 360
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ReleaseWin8|Android = ReleaseWin8|Android
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ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
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ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
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ReleaseWin8|iOS = ReleaseWin8|iOS
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ReleaseWin8|Linux = ReleaseWin8|Linux
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ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
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ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
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ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
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ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
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ReleaseWin8|Windows = ReleaseWin8|Windows
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ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
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ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
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ReleaseWin8|x86 = ReleaseWin8|x86
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ReleaseWin8|x86 = ReleaseWin8|x86
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ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Android.ActiveCfg = Debug|x86
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Any CPU.ActiveCfg = Debug|x86
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Debug|x86.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|iOS.ActiveCfg = Debug|x86
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||||||
{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Linux.ActiveCfg = Debug|x86
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mac OS.ActiveCfg = Debug|x86
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.DebugWin8|x86.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Any CPU.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.Release|x86.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Any CPU.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{FA6E229D-4504-47B1-8A23-2D3FCC13F778}.ReleaseWin8|x86.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Mixed Platforms.Build.0 = Debug|x86
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|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|PS Vita.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Windows.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Windows Metro.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|Windows Phone.ActiveCfg = Debug|x86
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||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|x86.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|x86.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|x86.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|x86.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Any CPU.ActiveCfg = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Debug|XBox 360.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Any CPU.Build.0 = Debug|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Android.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Any CPU.ActiveCfg = Debug|x86
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|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|iOS.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Linux.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mac OS.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|x86
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||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mixed Platforms.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Mixed Platforms.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|PS Vita.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Windows.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Windows Metro.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|Windows Phone.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|x86.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|x86.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|x86.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|x86.Build.0 = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.DebugWin8|XBox 360.ActiveCfg = Debug|x86
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Any CPU.Build.0 = Release|Any CPU
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{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Android.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Any CPU.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|iOS.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Linux.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mac OS.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mixed Platforms.Build.0 = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|PS Vita.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Windows.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Windows Metro.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|Windows Phone.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|x86.ActiveCfg = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|x86.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|x86.Build.0 = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|x86.Build.0 = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Any CPU.ActiveCfg = Release|Any CPU
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.Release|XBox 360.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Any CPU.Build.0 = Release|Any CPU
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Android.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Any CPU.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|iOS.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Linux.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mac OS.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mixed Platforms.Build.0 = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Mixed Platforms.Build.0 = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|PS Vita.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Windows.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Windows Metro.ActiveCfg = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|Windows Phone.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|x86.ActiveCfg = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|x86.ActiveCfg = Release|x86
|
||||||
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|x86.Build.0 = Release|x86
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|x86.Build.0 = Release|x86
|
||||||
|
{EFC485F7-3E0A-40AB-B79D-E07FE86FC386}.ReleaseWin8|XBox 360.ActiveCfg = Release|x86
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.ActiveCfg = Debug|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Android.Build.0 = Debug|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Any CPU.ActiveCfg = Debug|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.ActiveCfg = Debug|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|iOS.Build.0 = Debug|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.ActiveCfg = Debug|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Linux.Build.0 = Debug|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.ActiveCfg = Debug|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mac OS.Build.0 = Debug|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.ActiveCfg = Debug|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|PS Vita.Build.0 = Debug|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.ActiveCfg = Debug|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows.Build.0 = Debug|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Metro.Build.0 = Debug|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|Windows Phone.Build.0 = Debug|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|x86.ActiveCfg = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.ActiveCfg = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Debug|XBox 360.Build.0 = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.ActiveCfg = Debug|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Android.Build.0 = Debug|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Any CPU.ActiveCfg = Debug|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.ActiveCfg = Debug|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|iOS.Build.0 = Debug|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.ActiveCfg = Debug|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Linux.Build.0 = Debug|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.ActiveCfg = Debug|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mac OS.Build.0 = Debug|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.ActiveCfg = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Mixed Platforms.Build.0 = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.ActiveCfg = Debug|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|PS Vita.Build.0 = Debug|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.ActiveCfg = Debug|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows.Build.0 = Debug|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.ActiveCfg = Debug|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Metro.Build.0 = Debug|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.ActiveCfg = Debug|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|Windows Phone.Build.0 = Debug|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|x86.ActiveCfg = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.ActiveCfg = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.DebugWin8|XBox 360.Build.0 = Debug|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.ActiveCfg = Release|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Android.Build.0 = Release|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Any CPU.ActiveCfg = Release|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.ActiveCfg = Release|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|iOS.Build.0 = Release|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.ActiveCfg = Release|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Linux.Build.0 = Release|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.ActiveCfg = Release|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mac OS.Build.0 = Release|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Mixed Platforms.Build.0 = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.ActiveCfg = Release|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|PS Vita.Build.0 = Release|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.ActiveCfg = Release|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows.Build.0 = Release|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Metro.Build.0 = Release|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|Windows Phone.Build.0 = Release|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|x86.ActiveCfg = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.ActiveCfg = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.Release|XBox 360.Build.0 = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.ActiveCfg = Release|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
|
||||||
|
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -19,20 +19,33 @@ namespace WpfEditor
|
|||||||
|
|
||||||
public MainWindow()
|
public MainWindow()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
|
||||||
emptyThreadStart = delegate { };
|
|
||||||
|
|
||||||
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
|
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
|
||||||
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
|
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
|
||||||
|
|
||||||
|
InitializeComponent();
|
||||||
|
emptyThreadStart = delegate { };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnInitialized(EventArgs e)
|
||||||
|
{
|
||||||
|
base.OnInitialized(e);
|
||||||
|
|
||||||
|
device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef,
|
||||||
|
new PresentationParameters
|
||||||
|
{
|
||||||
|
BackBufferWidth = GamePanel.Width,
|
||||||
|
BackBufferHeight = GamePanel.Height,
|
||||||
|
BackBufferFormat = SurfaceFormat.Color,
|
||||||
|
DeviceWindowHandle = new WindowHandle(GamePanel.Handle),
|
||||||
|
PresentationInterval = PresentInterval.Default,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnActivated(EventArgs e)
|
protected override void OnActivated(EventArgs e)
|
||||||
{
|
{
|
||||||
base.OnActivated(e);
|
base.OnActivated(e);
|
||||||
|
|
||||||
Initialize();
|
while (IsVisible && IsActive)
|
||||||
|
|
||||||
while (IsVisible)
|
|
||||||
{
|
{
|
||||||
if (Application.Current != null)
|
if (Application.Current != null)
|
||||||
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, emptyThreadStart);
|
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, emptyThreadStart);
|
||||||
@ -41,19 +54,6 @@ namespace WpfEditor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef,
|
|
||||||
new PresentationParameters
|
|
||||||
{
|
|
||||||
BackBufferWidth = GamePanel.Width,
|
|
||||||
BackBufferHeight = GamePanel.Height,
|
|
||||||
BackBufferFormat = SurfaceFormat.Color,
|
|
||||||
DeviceWindowHandle = new WindowHandle(GamePanel.Handle),
|
|
||||||
PresentationInterval = PresentInterval.Default,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Tick()
|
public void Tick()
|
||||||
{
|
{
|
||||||
device.Clear(ClearOptions.Target, Color.CornflowerBlue, 0f, 0);
|
device.Clear(ClearOptions.Target, Color.CornflowerBlue, 0f, 0);
|
||||||
|
@ -25,6 +25,7 @@
|
|||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<UseVSHostingProcess>true</UseVSHostingProcess>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
<PlatformTarget>x86</PlatformTarget>
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
@ -38,6 +39,9 @@
|
|||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ApplicationIcon>anx.ico</ApplicationIcon>
|
<ApplicationIcon>anx.ico</ApplicationIcon>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<RunPostBuildEvent>Always</RunPostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
@ -98,35 +102,35 @@
|
|||||||
<AppDesigner Include="Properties\" />
|
<AppDesigner Include="Properties\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
|
<Reference Include="ANX.Framework">
|
||||||
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
|
||||||
<Name>ANX.Framework</Name>
|
</Reference>
|
||||||
</ProjectReference>
|
<Reference Include="ANX.InputDevices.Windows.XInput">
|
||||||
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
|
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
|
||||||
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
|
</Reference>
|
||||||
<Name>ANX.InputDevices.Windows.XInput</Name>
|
<Reference Include="ANX.InputSystem.Standard">
|
||||||
</ProjectReference>
|
<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
|
||||||
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
|
</Reference>
|
||||||
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
|
<Reference Include="ANX.PlatformSystem.Windows">
|
||||||
<Name>ANX.InputSystem.Standard</Name>
|
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
|
||||||
</ProjectReference>
|
</Reference>
|
||||||
<ProjectReference Include="..\..\RenderSystems\ANX.Framework.GL3\ANX.RenderSystem.GL3.csproj">
|
<Reference Include="ANX.RenderSystem.Windows.DX10">
|
||||||
<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
|
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
|
||||||
<Name>ANX.RenderSystem.GL3</Name>
|
</Reference>
|
||||||
</ProjectReference>
|
<Reference Include="ANX.RenderSystem.GL3">
|
||||||
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
|
<HintPath>..\..\bin\Debug\ANX.RenderSystem.GL3.dll</HintPath>
|
||||||
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
|
</Reference>
|
||||||
<Name>ANX.RenderSystem.Windows.DX10</Name>
|
<Reference Include="ANX.SoundSystem.OpenAL">
|
||||||
</ProjectReference>
|
<HintPath>..\..\bin\Debug\ANX.SoundSystem.OpenAL.dll</HintPath>
|
||||||
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
|
</Reference>
|
||||||
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
|
|
||||||
<Name>ANX.SoundSystem.OpenAL</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Resource Include="anx.ico" />
|
<Resource Include="anx.ico" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
<Target Name="BeforeBuild">
|
<Target Name="BeforeBuild">
|
||||||
|
Loading…
x
Reference in New Issue
Block a user