diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj
index 876996a1..fe279973 100644
--- a/ANX.Framework/ANX.Framework.csproj
+++ b/ANX.Framework/ANX.Framework.csproj
@@ -199,6 +199,9 @@
+
+
+
diff --git a/ANX.Framework/Graphics/GraphicsDevice.cs b/ANX.Framework/Graphics/GraphicsDevice.cs
index fee4636c..fa5538b8 100644
--- a/ANX.Framework/Graphics/GraphicsDevice.cs
+++ b/ANX.Framework/Graphics/GraphicsDevice.cs
@@ -59,6 +59,7 @@ namespace ANX.Framework.Graphics
{
public class GraphicsDevice : IDisposable
{
+ #region Private Members
private INativeGraphicsDevice nativeDevice;
private IndexBuffer indexBuffer;
private SamplerStateCollection samplerStateCollection;
@@ -69,6 +70,18 @@ namespace ANX.Framework.Graphics
private GraphicsAdapter currentAdapter;
private PresentationParameters currentPresentationParameters;
+ #endregion // Private Members
+
+ #region Events
+ public event EventHandler Disposing;
+ public event EventHandler ResourceDestroyed;
+ public event EventHandler ResourceCreated;
+ public event EventHandler DeviceLost;
+ public event EventHandler DeviceReset;
+ public event EventHandler DeviceResetting;
+
+ #endregion // Events
+
public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
{
this.currentAdapter = adapter;
@@ -282,5 +295,125 @@ namespace ANX.Framework.Graphics
return this.samplerStateCollection;
}
}
+
+ public bool IsDisposed
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Rectangle ScissorRectangle
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public DisplayMode DisplayMode
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public GraphicsDeviceStatus GraphicsDeviceStatus
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public GraphicsProfile GraphicsProfile
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public GraphicsAdapter Adapter
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public PresentationParameters PresentationParameters
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public int ReferenceStencil
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public int MultiSampleMask
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public Color BlendFactor
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ set
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public TextureCollection VertexTextures
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public TextureCollection Textures
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
+
+ public SamplerStateCollection VertexSamplerStates
+ {
+ get
+ {
+ throw new NotImplementedException();
+ }
+ }
}
}
diff --git a/ANX.Framework/Graphics/ResourceCreatedEventArgs.cs b/ANX.Framework/Graphics/ResourceCreatedEventArgs.cs
new file mode 100644
index 00000000..ee6ad158
--- /dev/null
+++ b/ANX.Framework/Graphics/ResourceCreatedEventArgs.cs
@@ -0,0 +1,68 @@
+#region Using Statements
+using System;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public sealed class ResourceCreatedEventArgs : EventArgs
+ {
+ public ResourceCreatedEventArgs(object resource)
+ {
+ this.Resource = resource;
+ }
+
+ public object Resource
+ {
+ get;
+ set;
+ }
+ }
+}
diff --git a/ANX.Framework/Graphics/ResourceDestroyedEventArgs.cs b/ANX.Framework/Graphics/ResourceDestroyedEventArgs.cs
new file mode 100644
index 00000000..772019df
--- /dev/null
+++ b/ANX.Framework/Graphics/ResourceDestroyedEventArgs.cs
@@ -0,0 +1,75 @@
+#region Using Statements
+using System;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public sealed class ResourceDestroyedEventArgs : EventArgs
+ {
+ public ResourceDestroyedEventArgs(string name, object tag)
+ {
+ this.Tag = tag;
+ this.Name = name;
+ }
+
+ public string Name
+ {
+ get;
+ set;
+ }
+
+ public object Tag
+ {
+ get;
+ set;
+ }
+ }
+}
diff --git a/ANX.Framework/Graphics/TextureCollection.cs b/ANX.Framework/Graphics/TextureCollection.cs
new file mode 100644
index 00000000..42312716
--- /dev/null
+++ b/ANX.Framework/Graphics/TextureCollection.cs
@@ -0,0 +1,63 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using ANX.Framework.NonXNA;
+using ANX.Framework.Graphics;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Graphics
+{
+ public class TextureCollection
+ {
+ }
+}