diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj index e9e9193c..645acaf8 100644 --- a/ANX.Framework/ANX.Framework.csproj +++ b/ANX.Framework/ANX.Framework.csproj @@ -48,8 +48,10 @@ + + @@ -57,9 +59,11 @@ + + diff --git a/ANX.Framework/Audio/AudioEngine.cs b/ANX.Framework/Audio/AudioEngine.cs new file mode 100644 index 00000000..d1cbcdc8 --- /dev/null +++ b/ANX.Framework/Audio/AudioEngine.cs @@ -0,0 +1,106 @@ +#region Using Statements +using System; +using System.IO; +using System.Collections.ObjectModel; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public class AudioEngine : IDisposable + { + public const int ContentVersion=0;//ToDo find the original value + + + public AudioEngine(string settingsFile) + { + + } + public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId) + { + + } + + public bool IsDisposed { get { throw new NotImplementedException(); } } + public ReadOnlyCollection RendererDetails { get { throw new NotImplementedException(); } } + + public AudioCategory GetCategory(string name) + { + throw new NotImplementedException(); + } + public float GetGlobalVariable(string name) + { + throw new NotImplementedException(); + } + public void SetGlobalVariable(string name, float value) + { + throw new NotImplementedException(); + } + public void Update () + { + throw new NotImplementedException(); + } + + ~AudioEngine() + { + throw new NotImplementedException(); + } + protected virtual void Dispose ( bool disposing) + { + throw new NotImplementedException(); + } + + public void Dispose() + { + throw new NotImplementedException(); + } + public event EventHandler Disposing; + } +} diff --git a/ANX.Framework/Audio/Cue.cs b/ANX.Framework/Audio/Cue.cs new file mode 100644 index 00000000..feba6858 --- /dev/null +++ b/ANX.Framework/Audio/Cue.cs @@ -0,0 +1,109 @@ +#region Using Statements +using System; +using System.IO; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public sealed class Cue : IDisposable + { + public bool IsCreated { get { throw new NotImplementedException(); } } + public bool IsDisposed { get { throw new NotImplementedException(); } } + public bool IsPaused { get { throw new NotImplementedException(); } } + public bool IsPlaying { get { throw new NotImplementedException(); } } + public bool IsPrepared { get { throw new NotImplementedException(); } } + public bool IsPreparing { get { throw new NotImplementedException(); } } + public bool IsStopped { get { throw new NotImplementedException(); } } + public bool IsStopping { get { throw new NotImplementedException(); } } + public string Name { get { throw new NotImplementedException(); } } + + + public event EventHandler Disposing; + + public void Apply3D(AudioListener listener, AudioEmitter emitter) + { + + } + public float GetVariable(string name) + { + throw new NotImplementedException(); + } + public void Pause () + { + throw new NotImplementedException(); + } + public void Play () + { + throw new NotImplementedException(); + } + public void Resume () + { + throw new NotImplementedException(); + } + public void SetVariable(string name, float value) + { + throw new NotImplementedException(); + } + public void Stop(AudioStopOptions options) + { + throw new NotImplementedException(); + } + + ~Cue() + { + + } + public void Dispose() + { + throw new NotImplementedException(); + } + } +} diff --git a/ANX.Framework/Audio/SoundBank.cs b/ANX.Framework/Audio/SoundBank.cs new file mode 100644 index 00000000..451b1b6d --- /dev/null +++ b/ANX.Framework/Audio/SoundBank.cs @@ -0,0 +1,94 @@ +#region Using Statements +using System; +using System.IO; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public class SoundBank : IDisposable + { + public SoundBank(AudioEngine audioEngine, string filename) + { + + } + public bool IsDisposed { get { throw new NotImplementedException(); } } + public bool IsInUse { get { throw new NotImplementedException(); } } + + public event EventHandler Disposing; + + + public Cue GetCue(string name) + { + throw new NotImplementedException(); + } + public void PlayCue(string name) + { + throw new NotImplementedException(); + } + public void PlayCue(string name, AudioListener listener, AudioEmitter emitter) + { + throw new NotImplementedException(); + } + + ~SoundBank() + { + throw new NotImplementedException(); + } + public void Dispose() + { + throw new NotImplementedException(); + } + protected virtual void Dispose(bool disposing) + { + throw new NotImplementedException(); + } + } +} diff --git a/ANX.Framework/Audio/WaveBank.cs b/ANX.Framework/Audio/WaveBank.cs new file mode 100644 index 00000000..72e9d411 --- /dev/null +++ b/ANX.Framework/Audio/WaveBank.cs @@ -0,0 +1,85 @@ +#region Using Statements +using System; +using System.Collections.ObjectModel; + +#endregion // Using Statements + +#region License + +// +// This file is part of the ANX.Framework created by the "ANX.Framework developer group". +// +// This file is released under the Ms-PL license. +// +// +// +// Microsoft Public License (Ms-PL) +// +// This license governs use of the accompanying software. If you use the software, you accept this license. +// If you do not accept the license, do not use the software. +// +// 1.Definitions +// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning +// here as under U.S. copyright law. +// A "contribution" is the original software, or any additions or changes to the software. +// A "contributor" is any person that distributes its contribution under this license. +// "Licensed patents" are a contributor's patent claims that read directly on its contribution. +// +// 2.Grant of Rights +// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations +// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to +// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution +// or any derivative works that you create. +// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in +// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed +// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution +// in the software or derivative works of the contribution in the software. +// +// 3.Conditions and Limitations +// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. +// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your +// patent license from such contributor to the software ends automatically. +// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution +// notices that are present in the software. +// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including +// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or +// object code form, you may only do so under a license that complies with this license. +// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, +// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the +// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a +// particular purpose and non-infringement. + +#endregion // License + +namespace ANX.Framework.Audio +{ + public class WaveBank : IDisposable + { + public WaveBank(AudioEngine audioEngine, string nonStreamingWaveBankFilename) + { + + } + public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename, int offset, short packetsize) + { + + } + public bool IsDisposed { get { throw new NotImplementedException(); } } + public bool IsInUse { get { throw new NotImplementedException(); } } + public bool IsPrepared { get { throw new NotImplementedException(); } } + + + ~WaveBank() + { + throw new NotImplementedException(); + } + public void Dispose() + { + throw new NotImplementedException(); + } + protected virtual void Dispose(bool disposing) + { + throw new NotImplementedException(); + } + public event EventHandler Disposing; + } +}