diff --git a/ANX.Framework/ANX.Framework.csproj b/ANX.Framework/ANX.Framework.csproj
index e9e9193c..645acaf8 100644
--- a/ANX.Framework/ANX.Framework.csproj
+++ b/ANX.Framework/ANX.Framework.csproj
@@ -48,8 +48,10 @@
+
+
@@ -57,9 +59,11 @@
+
+
diff --git a/ANX.Framework/Audio/AudioEngine.cs b/ANX.Framework/Audio/AudioEngine.cs
new file mode 100644
index 00000000..d1cbcdc8
--- /dev/null
+++ b/ANX.Framework/Audio/AudioEngine.cs
@@ -0,0 +1,106 @@
+#region Using Statements
+using System;
+using System.IO;
+using System.Collections.ObjectModel;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Audio
+{
+ public class AudioEngine : IDisposable
+ {
+ public const int ContentVersion=0;//ToDo find the original value
+
+
+ public AudioEngine(string settingsFile)
+ {
+
+ }
+ public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId)
+ {
+
+ }
+
+ public bool IsDisposed { get { throw new NotImplementedException(); } }
+ public ReadOnlyCollection RendererDetails { get { throw new NotImplementedException(); } }
+
+ public AudioCategory GetCategory(string name)
+ {
+ throw new NotImplementedException();
+ }
+ public float GetGlobalVariable(string name)
+ {
+ throw new NotImplementedException();
+ }
+ public void SetGlobalVariable(string name, float value)
+ {
+ throw new NotImplementedException();
+ }
+ public void Update ()
+ {
+ throw new NotImplementedException();
+ }
+
+ ~AudioEngine()
+ {
+ throw new NotImplementedException();
+ }
+ protected virtual void Dispose ( bool disposing)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Dispose()
+ {
+ throw new NotImplementedException();
+ }
+ public event EventHandler Disposing;
+ }
+}
diff --git a/ANX.Framework/Audio/Cue.cs b/ANX.Framework/Audio/Cue.cs
new file mode 100644
index 00000000..feba6858
--- /dev/null
+++ b/ANX.Framework/Audio/Cue.cs
@@ -0,0 +1,109 @@
+#region Using Statements
+using System;
+using System.IO;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Audio
+{
+ public sealed class Cue : IDisposable
+ {
+ public bool IsCreated { get { throw new NotImplementedException(); } }
+ public bool IsDisposed { get { throw new NotImplementedException(); } }
+ public bool IsPaused { get { throw new NotImplementedException(); } }
+ public bool IsPlaying { get { throw new NotImplementedException(); } }
+ public bool IsPrepared { get { throw new NotImplementedException(); } }
+ public bool IsPreparing { get { throw new NotImplementedException(); } }
+ public bool IsStopped { get { throw new NotImplementedException(); } }
+ public bool IsStopping { get { throw new NotImplementedException(); } }
+ public string Name { get { throw new NotImplementedException(); } }
+
+
+ public event EventHandler Disposing;
+
+ public void Apply3D(AudioListener listener, AudioEmitter emitter)
+ {
+
+ }
+ public float GetVariable(string name)
+ {
+ throw new NotImplementedException();
+ }
+ public void Pause ()
+ {
+ throw new NotImplementedException();
+ }
+ public void Play ()
+ {
+ throw new NotImplementedException();
+ }
+ public void Resume ()
+ {
+ throw new NotImplementedException();
+ }
+ public void SetVariable(string name, float value)
+ {
+ throw new NotImplementedException();
+ }
+ public void Stop(AudioStopOptions options)
+ {
+ throw new NotImplementedException();
+ }
+
+ ~Cue()
+ {
+
+ }
+ public void Dispose()
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/ANX.Framework/Audio/SoundBank.cs b/ANX.Framework/Audio/SoundBank.cs
new file mode 100644
index 00000000..451b1b6d
--- /dev/null
+++ b/ANX.Framework/Audio/SoundBank.cs
@@ -0,0 +1,94 @@
+#region Using Statements
+using System;
+using System.IO;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Audio
+{
+ public class SoundBank : IDisposable
+ {
+ public SoundBank(AudioEngine audioEngine, string filename)
+ {
+
+ }
+ public bool IsDisposed { get { throw new NotImplementedException(); } }
+ public bool IsInUse { get { throw new NotImplementedException(); } }
+
+ public event EventHandler Disposing;
+
+
+ public Cue GetCue(string name)
+ {
+ throw new NotImplementedException();
+ }
+ public void PlayCue(string name)
+ {
+ throw new NotImplementedException();
+ }
+ public void PlayCue(string name, AudioListener listener, AudioEmitter emitter)
+ {
+ throw new NotImplementedException();
+ }
+
+ ~SoundBank()
+ {
+ throw new NotImplementedException();
+ }
+ public void Dispose()
+ {
+ throw new NotImplementedException();
+ }
+ protected virtual void Dispose(bool disposing)
+ {
+ throw new NotImplementedException();
+ }
+ }
+}
diff --git a/ANX.Framework/Audio/WaveBank.cs b/ANX.Framework/Audio/WaveBank.cs
new file mode 100644
index 00000000..72e9d411
--- /dev/null
+++ b/ANX.Framework/Audio/WaveBank.cs
@@ -0,0 +1,85 @@
+#region Using Statements
+using System;
+using System.Collections.ObjectModel;
+
+#endregion // Using Statements
+
+#region License
+
+//
+// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
+//
+// This file is released under the Ms-PL license.
+//
+//
+//
+// Microsoft Public License (Ms-PL)
+//
+// This license governs use of the accompanying software. If you use the software, you accept this license.
+// If you do not accept the license, do not use the software.
+//
+// 1.Definitions
+// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
+// here as under U.S. copyright law.
+// A "contribution" is the original software, or any additions or changes to the software.
+// A "contributor" is any person that distributes its contribution under this license.
+// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
+//
+// 2.Grant of Rights
+// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
+// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
+// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
+// or any derivative works that you create.
+// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
+// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
+// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
+// in the software or derivative works of the contribution in the software.
+//
+// 3.Conditions and Limitations
+// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
+// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
+// patent license from such contributor to the software ends automatically.
+// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
+// notices that are present in the software.
+// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
+// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
+// object code form, you may only do so under a license that complies with this license.
+// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
+// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
+// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
+// particular purpose and non-infringement.
+
+#endregion // License
+
+namespace ANX.Framework.Audio
+{
+ public class WaveBank : IDisposable
+ {
+ public WaveBank(AudioEngine audioEngine, string nonStreamingWaveBankFilename)
+ {
+
+ }
+ public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename, int offset, short packetsize)
+ {
+
+ }
+ public bool IsDisposed { get { throw new NotImplementedException(); } }
+ public bool IsInUse { get { throw new NotImplementedException(); } }
+ public bool IsPrepared { get { throw new NotImplementedException(); } }
+
+
+ ~WaveBank()
+ {
+ throw new NotImplementedException();
+ }
+ public void Dispose()
+ {
+ throw new NotImplementedException();
+ }
+ protected virtual void Dispose(bool disposing)
+ {
+ throw new NotImplementedException();
+ }
+ public event EventHandler Disposing;
+ }
+}