Keyboard and Mouse Classe
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadType.cs" />
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<Compile Include="Input\GamePadType.cs" />
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<Compile Include="Input\Keyboard.cs" />
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<Compile Include="Input\KeyboardState.cs" />
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<Compile Include="Input\KeyboardState.cs" />
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<Compile Include="Input\Keys.cs" />
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<Compile Include="Input\Keys.cs" />
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<Compile Include="Input\KeyState.cs" />
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<Compile Include="Input\KeyState.cs" />
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<Compile Include="Input\Mouse.cs" />
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<Compile Include="Input\MouseState.cs" />
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<Compile Include="Input\MouseState.cs" />
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<Compile Include="Input\Touch\GestureSample.cs" />
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<Compile Include="Input\Touch\GestureSample.cs" />
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<Compile Include="Input\Touch\GestureType.cs" />
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<Compile Include="Input\Touch\GestureType.cs" />
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ANX.Framework/Input/Keyboard.cs
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ANX.Framework/Input/Keyboard.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ANX.Framework.Input
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{
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public static class Keyboard
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{
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public static KeyboardState GetState()
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{
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throw new NotImplementedException();
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}
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public static KeyboardState GetState (PlayerIndex playerIndex)
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{
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throw new NotImplementedException();
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}
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}
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}
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ANX.Framework/Input/Mouse.cs
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ANX.Framework/Input/Mouse.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ANX.Framework.Input
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{
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public static class Mouse
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{
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public static IntPtr WindowHandle { get; set; }
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public static MouseState GetState()
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{
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throw new NotImplementedException();
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}
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public static void SetPosition(int x, int y)
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{
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throw new NotImplementedException();
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}
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}
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}
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