Made GetData for VertexBuffer and IndexBuffer work for DirectX10 and DirectX11. Also added a few parameter checks.
This commit is contained in:
parent
eb1af4eec4
commit
252e337375
@ -0,0 +1,28 @@
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using System;
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#if DX10
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using Dx = SharpDX.Direct3D10;
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#elif DX11
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using Dx = SharpDX.Direct3D11;
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#endif
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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#if DX10
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namespace ANX.RenderSystem.Windows.DX10
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#elif DX11
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namespace ANX.RenderSystem.Windows.DX11
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#endif
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{
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class BufferHelper
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{
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[System.Diagnostics.Conditional("DEBUG")]
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public static void ValidateCopyResource(Dx.Buffer source, Dx.Buffer destination)
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{
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if (source.Description.SizeInBytes != destination.Description.SizeInBytes)
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throw new InvalidOperationException("source and destination must have the same size.");
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}
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}
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}
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@ -3,6 +3,7 @@ using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.Graphics;
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using SharpDX;
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using SharpDX;
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using System.IO;
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using System.IO;
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using System.Runtime.InteropServices;
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#endregion
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#endregion
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@ -12,8 +13,7 @@ using System.IO;
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#if DX10
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#if DX10
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namespace ANX.RenderSystem.Windows.DX10
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namespace ANX.RenderSystem.Windows.DX10
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#endif
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#elif DX11
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#if DX11
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namespace ANX.RenderSystem.Windows.DX11
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namespace ANX.RenderSystem.Windows.DX11
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#endif
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#endif
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{
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{
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@ -35,7 +35,8 @@ namespace ANX.RenderSystem.Windows.DX11
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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where S : struct
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where S : struct
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{
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{
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//TODO: check offsetInBytes parameter for bounds etc.
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if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
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throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
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using (var stream = MapBufferWrite())
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using (var stream = MapBufferWrite())
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{
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{
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@ -67,13 +68,19 @@ namespace ANX.RenderSystem.Windows.DX11
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
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{
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{
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using (var stream = MapBufferRead())
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if (data == null)
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throw new ArgumentNullException("data");
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var stagingBuffer = CreateStagingBuffer();
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CopySubresource(NativeBuffer, stagingBuffer);
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using (var stream = MapBufferRead(stagingBuffer))
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{
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{
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if (offsetInBytes > 0)
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if (offsetInBytes > 0)
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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stream.Seek(offsetInBytes, SeekOrigin.Current);
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stream.ReadRange(data, startIndex, elementCount);
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stream.ReadRange(data, startIndex, elementCount);
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UnmapBuffer();
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UnmapBuffer(stagingBuffer);
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}
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}
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}
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}
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#endregion
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#endregion
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@ -10,6 +10,8 @@ using SharpDX;
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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// For details see: http://anxframework.codeplex.com/license
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using System.Runtime.InteropServices;
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#if DX10
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#if DX10
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using Dx = SharpDX.Direct3D10;
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using Dx = SharpDX.Direct3D10;
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using DxDevice = SharpDX.Direct3D10.Device;
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using DxDevice = SharpDX.Direct3D10.Device;
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@ -30,6 +32,9 @@ namespace ANX.RenderSystem.Windows.DX11
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#region SetData
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#region SetData
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
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public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
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{
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{
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if (data == null)
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throw new ArgumentNullException("data");
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SetData<S>(graphicsDevice, data, 0, data.Length);
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SetData<S>(graphicsDevice, data, 0, data.Length);
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}
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}
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@ -41,7 +46,14 @@ namespace ANX.RenderSystem.Windows.DX11
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
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where S : struct
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where S : struct
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{
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{
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//TODO: check offsetInBytes parameter for bounds etc.
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if (data == null)
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throw new ArgumentNullException("data");
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if (startIndex + elementCount > data.Length)
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throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
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if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
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throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
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using (var stream = MapBufferWrite())
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using (var stream = MapBufferWrite())
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{
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{
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@ -69,6 +81,9 @@ namespace ANX.RenderSystem.Windows.DX11
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#region GetData
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#region GetData
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public void GetData<S>(S[] data) where S : struct
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public void GetData<S>(S[] data) where S : struct
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{
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{
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if (data == null)
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throw new ArgumentNullException("data");
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GetData(data, 0, data.Length);
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GetData(data, 0, data.Length);
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}
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}
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@ -80,7 +95,14 @@ namespace ANX.RenderSystem.Windows.DX11
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
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public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
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where S : struct
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where S : struct
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{
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{
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Dx.Buffer stagingBuffer = CreateStagingBuffer(elementCount * vertexStride);
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if (data == null)
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throw new ArgumentNullException("data");
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if (startIndex + elementCount > data.Length)
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throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
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//TODO: Create a staging buffer only with the needed size that correctly handles startIndex and offsetInBytes.
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Dx.Buffer stagingBuffer = CreateStagingBuffer();
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CopySubresource(NativeBuffer, stagingBuffer);
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CopySubresource(NativeBuffer, stagingBuffer);
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using (var stream = MapBufferRead(stagingBuffer))
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using (var stream = MapBufferRead(stagingBuffer))
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@ -57,6 +57,9 @@
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
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<Link>BufferHelper.cs</Link>
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</Compile>
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<Compile Include="BlendState_DX10.cs" />
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<Compile Include="BlendState_DX10.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_DX10.cs" />
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<Compile Include="DepthStencilState_DX10.cs" />
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@ -58,14 +58,39 @@ namespace ANX.RenderSystem.Windows.DX10
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return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
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return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
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}
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}
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protected DataStream MapBufferRead()
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private SharpDX.DataStream MapBufferRead(Dx10.Buffer buffer)
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{
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{
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return NativeBuffer.Map(Dx10.MapMode.Read);
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return buffer.Map(Dx10.MapMode.Read);
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}
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protected void UnmapBuffer(Dx10.Buffer buffer)
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{
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buffer.Unmap();
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}
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}
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protected void UnmapBuffer()
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protected void UnmapBuffer()
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{
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{
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NativeBuffer.Unmap();
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NativeBuffer.Unmap();
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}
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}
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private void CopySubresource(Dx10.Buffer source, Dx10.Buffer destination)
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{
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BufferHelper.ValidateCopyResource(source, destination);
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this.NativeBuffer.Device.CopyResource(source, destination);
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}
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private Dx10.Buffer CreateStagingBuffer()
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{
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var description = new Dx10.BufferDescription()
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{
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Usage = Dx10.ResourceUsage.Staging,
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SizeInBytes = NativeBuffer.Description.SizeInBytes,
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CpuAccessFlags = Dx10.CpuAccessFlags.Read,
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OptionFlags = Dx10.ResourceOptionFlags.None,
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};
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return new Dx10.Buffer(NativeBuffer.Device, description);
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}
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}
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}
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}
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}
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return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
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return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
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}
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}
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private DataStream MapBufferRead()
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{
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return NativeBuffer.Map(Dx.MapMode.Read);
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}
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private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
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private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
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{
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{
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return buffer.Map(Dx.MapMode.ReadWrite);
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return buffer.Map(Dx.MapMode.ReadWrite);
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@ -97,12 +92,12 @@ namespace ANX.RenderSystem.Windows.DX11
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this.device.CopyResource(source, destination);
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this.device.CopyResource(source, destination);
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}
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}
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private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
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private Dx.Buffer CreateStagingBuffer()
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{
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{
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var description = new Dx.BufferDescription()
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var description = new Dx.BufferDescription()
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{
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{
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Usage = Dx.ResourceUsage.Staging,
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Usage = Dx.ResourceUsage.Staging,
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SizeInBytes = sizeInBytes,
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SizeInBytes = NativeBuffer.Description.SizeInBytes,
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CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write,
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CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write,
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OptionFlags = Dx.ResourceOptionFlags.None
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OptionFlags = Dx.ResourceOptionFlags.None
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};
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};
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
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<Link>BufferHelper.cs</Link>
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</Compile>
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<Compile Include="BlendState_DX11.cs" />
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<Compile Include="BlendState_DX11.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_DX11.cs" />
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<Compile Include="DepthStencilState_DX11.cs" />
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@ -61,18 +61,44 @@ namespace ANX.RenderSystem.Windows.DX11
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return stream;
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return stream;
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}
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}
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protected DataStream MapBufferRead()
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{
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Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
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DataStream stream;
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context.MapSubresource(NativeBuffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
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return stream;
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}
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protected void UnmapBuffer()
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protected void UnmapBuffer()
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{
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{
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Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
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Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
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context.UnmapSubresource(NativeBuffer, 0);
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context.UnmapSubresource(NativeBuffer, 0);
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}
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}
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private SharpDX.DataStream MapBufferRead(Dx11.Buffer buffer)
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{
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Dx11.DeviceContext context = buffer.Device.ImmediateContext;
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DataStream stream;
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context.MapSubresource(buffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
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return stream;
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}
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private void UnmapBuffer(Dx11.Buffer buffer)
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{
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Dx11.DeviceContext context = buffer.Device.ImmediateContext;
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context.UnmapSubresource(buffer, 0);
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}
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private void CopySubresource(Dx11.Buffer source, Dx11.Buffer destination)
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{
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BufferHelper.ValidateCopyResource(source, destination);
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this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
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}
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private Dx11.Buffer CreateStagingBuffer()
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{
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var description = new Dx11.BufferDescription()
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{
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Usage = Dx11.ResourceUsage.Staging,
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SizeInBytes = NativeBuffer.Description.SizeInBytes,
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CpuAccessFlags = Dx11.CpuAccessFlags.Read,
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OptionFlags = Dx11.ResourceOptionFlags.None,
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};
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return new Dx11.Buffer(NativeBuffer.Device, description);
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}
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}
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}
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}
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}
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@ -74,14 +74,6 @@ namespace ANX.RenderSystem.Windows.DX11
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return stream;
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return stream;
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}
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}
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private SharpDX.DataStream MapBufferRead()
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{
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Dx.DeviceContext context = NativeBuffer.Device.ImmediateContext;
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DataStream stream;
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context.MapSubresource(NativeBuffer, Dx.MapMode.Read, Dx.MapFlags.None, out stream);
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return stream;
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}
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private SharpDX.DataStream MapBufferRead(Dx.Resource buffer)
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private SharpDX.DataStream MapBufferRead(Dx.Resource buffer)
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{
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{
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DataStream stream;
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DataStream stream;
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@ -97,6 +89,8 @@ namespace ANX.RenderSystem.Windows.DX11
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private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
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private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
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{
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{
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BufferHelper.ValidateCopyResource(source, destination);
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this.context.CopyResource(source, destination);
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this.context.CopyResource(source, destination);
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}
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}
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@ -105,14 +99,14 @@ namespace ANX.RenderSystem.Windows.DX11
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buffer.Device.ImmediateContext.UnmapSubresource(buffer, 0);
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buffer.Device.ImmediateContext.UnmapSubresource(buffer, 0);
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}
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}
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private Dx.Buffer CreateStagingBuffer(int sizeInBytes)
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private Dx.Buffer CreateStagingBuffer()
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{
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{
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var description = new Dx.BufferDescription()
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var description = new Dx.BufferDescription()
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{
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{
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Usage = Dx.ResourceUsage.Staging,
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Usage = Dx.ResourceUsage.Staging,
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SizeInBytes = sizeInBytes,
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SizeInBytes = NativeBuffer.Description.SizeInBytes,
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BindFlags = Dx.BindFlags.VertexBuffer,
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BindFlags = Dx.BindFlags.VertexBuffer,
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CpuAccessFlags = Dx.CpuAccessFlags.Write | Dx.CpuAccessFlags.Read,
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CpuAccessFlags = Dx.CpuAccessFlags.Read,
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OptionFlags = Dx.ResourceOptionFlags.None
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OptionFlags = Dx.ResourceOptionFlags.None
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};
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};
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