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@ -681,5 +681,19 @@ namespace ANX.Framework.TestCenter.Strukturen
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}
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}
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#endregion
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#endregion
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#region BugFixes
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[Test]
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public void BugFixIssue481()
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{
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Color textColor = new Color(new Vector4(1));
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Assert.AreEqual((byte)255, textColor.R);
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Assert.AreEqual((byte)255, textColor.G);
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Assert.AreEqual((byte)255, textColor.B);
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Assert.AreEqual((byte)255, textColor.A);
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}
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#endregion
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}
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}
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}
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}
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@ -111,9 +111,8 @@ namespace ANX.Framework
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}
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}
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public Color(Vector4 vector)
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public Color(Vector4 vector)
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: this(vector.X, vector.Y, vector.Z, vector.W)
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{
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{
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this.packedValue = 0;
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((IPackedVector)this).PackFromVector4(vector);
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}
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}
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private Color(uint packedValue)
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private Color(uint packedValue)
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@ -56,39 +56,60 @@ namespace ANX.Framework.Graphics
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{
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{
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public virtual event EventHandler<EventArgs> ContentLost;
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public virtual event EventHandler<EventArgs> ContentLost;
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#region Private Members
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private bool isContentLost;
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#endregion
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public DynamicIndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
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public DynamicIndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
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: base(graphicsDevice, indexElementSize, indexCount, usage)
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: base(graphicsDevice, indexElementSize, indexCount, usage)
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{
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{
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throw new NotImplementedException();
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graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
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}
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}
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public DynamicIndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
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public DynamicIndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
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: base(graphicsDevice, indexType, indexCount, usage)
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: base(graphicsDevice, indexType, indexCount, usage)
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{
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{
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throw new NotImplementedException();
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graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
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}
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~DynamicIndexBuffer()
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{
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base.GraphicsDevice.DeviceReset -= graphicsDevice_DeviceReset;
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}
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private void graphicsDevice_DeviceReset(object sender, EventArgs e)
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{
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SetContentLost(true);
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}
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}
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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{
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{
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throw new NotImplementedException();
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//TODO: SetDataOptions not used
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base.SetData<T>(offsetInBytes, data, startIndex, elementCount);
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}
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}
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public void SetData<T>(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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public void SetData<T>(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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{
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{
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throw new NotImplementedException();
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//TODO: SetDataOptions not used
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base.SetData<T>(data, startIndex, elementCount);
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}
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}
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public bool IsContentLost
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public bool IsContentLost
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{
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{
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get
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get
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{
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{
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throw new NotImplementedException();
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return this.isContentLost;
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}
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}
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}
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}
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public void SetContentLost(bool isContentLost)
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public void SetContentLost(bool isContentLost)
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{
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{
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throw new NotImplementedException();
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this.isContentLost = isContentLost;
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if (isContentLost)
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{
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raise_ContentLost(this, EventArgs.Empty);
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}
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}
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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protected void raise_ContentLost(object sender, EventArgs args)
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@ -56,39 +56,60 @@ namespace ANX.Framework.Graphics
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{
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{
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public virtual event EventHandler<EventArgs> ContentLost;
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public virtual event EventHandler<EventArgs> ContentLost;
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#region Private Members
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private bool isContentLost;
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#endregion
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public DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)
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public DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage)
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: base(graphicsDevice, vertexType, vertexCount, usage)
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: base(graphicsDevice, vertexType, vertexCount, usage)
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{
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{
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throw new NotImplementedException();
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graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
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}
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}
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public DynamicVertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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public DynamicVertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
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: base(graphicsDevice, vertexDeclaration, vertexCount, usage)
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: base(graphicsDevice, vertexDeclaration, vertexCount, usage)
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{
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{
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throw new NotImplementedException();
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graphicsDevice.DeviceReset += new EventHandler<EventArgs>(graphicsDevice_DeviceReset);
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}
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~DynamicVertexBuffer()
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{
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base.GraphicsDevice.DeviceReset -= graphicsDevice_DeviceReset;
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}
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private void graphicsDevice_DeviceReset(object sender, EventArgs e)
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{
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SetContentLost(true);
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}
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}
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) where T : struct
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) where T : struct
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{
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{
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throw new NotImplementedException();
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//TODO: SetDataOptions not used
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base.SetData<T>(offsetInBytes, data, startIndex, elementCount, vertexStride);
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}
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}
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public void SetData<T>(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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public void SetData<T>(T[] data, int startIndex, int elementCount, SetDataOptions options) where T : struct
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{
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{
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throw new NotImplementedException();
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//TODO: SetDataOptions not used
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base.SetData<T>(data, startIndex, elementCount);
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}
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}
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public bool IsContentLost
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public bool IsContentLost
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{
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{
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get
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get
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{
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{
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throw new NotImplementedException();
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return this.isContentLost;
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}
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}
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}
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}
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public void SetContentLost(bool isContentLost)
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public void SetContentLost(bool isContentLost)
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{
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{
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throw new NotImplementedException();
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this.isContentLost = isContentLost;
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if (isContentLost)
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{
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raise_ContentLost(this, EventArgs.Empty);
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}
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}
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}
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protected void raise_ContentLost(object sender, EventArgs args)
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protected void raise_ContentLost(object sender, EventArgs args)
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@ -66,9 +66,9 @@ namespace ANX.Framework.Graphics
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private SpriteSortMode currentSortMode;
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private SpriteSortMode currentSortMode;
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private SpriteInfo[] spriteInfos;
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private SpriteInfo[] spriteInfos;
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private int currentBatchPosition;
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private int currentBatchPosition;
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private IndexBuffer indexBuffer;
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private DynamicIndexBuffer indexBuffer;
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private VertexPositionColorTexture[] vertices;
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private VertexPositionColorTexture[] vertices;
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private VertexBuffer vertexBuffer;
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private DynamicVertexBuffer vertexBuffer;
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private BlendState blendState;
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private BlendState blendState;
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private SamplerState samplerState;
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private SamplerState samplerState;
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@ -476,9 +476,27 @@ namespace ANX.Framework.Graphics
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if (this.indexBuffer == null)
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if (this.indexBuffer == null)
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{
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{
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this.indexBuffer = new IndexBuffer(this.GraphicsDevice, IndexElementSize.SixteenBits, indexCount, BufferUsage.WriteOnly);
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this.indexBuffer = new DynamicIndexBuffer(this.GraphicsDevice, IndexElementSize.SixteenBits, indexCount, BufferUsage.WriteOnly);
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this.indexBuffer.ContentLost += new EventHandler<EventArgs>(indexBuffer_ContentLost);
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}
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}
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SetIndexData(indexCount);
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}
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private void indexBuffer_ContentLost(object sender, EventArgs e)
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{
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if (this.indexBuffer != null)
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{
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this.indexBuffer.ContentLost -= indexBuffer_ContentLost;
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this.indexBuffer.Dispose();
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this.indexBuffer = null;
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}
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InitializeIndexBuffer(InitialBatchSize);
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}
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private void SetIndexData(int indexCount)
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{
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short[] indices = new short[indexCount];
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short[] indices = new short[indexCount];
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int baseIndex;
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int baseIndex;
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@ -503,10 +521,25 @@ namespace ANX.Framework.Graphics
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{
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{
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if (this.vertexBuffer == null)
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if (this.vertexBuffer == null)
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{
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{
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this.vertexBuffer = new VertexBuffer(this.GraphicsDevice, typeof(VertexPositionColorTexture), InitialBatchSize * 4, BufferUsage.WriteOnly);
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this.vertexBuffer = new DynamicVertexBuffer(this.GraphicsDevice, typeof(VertexPositionColorTexture), InitialBatchSize * 4, BufferUsage.WriteOnly);
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this.vertexBuffer.ContentLost += new EventHandler<EventArgs>(vertexBuffer_ContentLost);
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}
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}
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}
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}
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private void vertexBuffer_ContentLost(object sender, EventArgs e)
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{
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this.currentBatchPosition = 0;
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if (this.vertexBuffer != null)
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{
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this.vertexBuffer.ContentLost -= vertexBuffer_ContentLost;
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this.vertexBuffer.Dispose();
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this.vertexBuffer = null;
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}
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InitializeVertexBuffer();
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}
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private void SetRenderStates()
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private void SetRenderStates()
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{
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{
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GraphicsDevice.BlendState = this.blendState != null ? this.blendState : BlendState.AlphaBlend;
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GraphicsDevice.BlendState = this.blendState != null ? this.blendState : BlendState.AlphaBlend;
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