2011-11-14 16:19:58 +00:00
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.InputSystem;
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using ANX.Framework.NonXNA;
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using SharpDX.DirectInput;
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using DXKeyboard=SharpDX.DirectInput.Keyboard;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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2011-11-14 19:37:05 +00:00
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2011-11-14 16:19:58 +00:00
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namespace ANX.InputSystem.Windows.XInput
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{
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2011-11-14 19:37:05 +00:00
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public class Keyboard : IKeyboard
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2011-11-14 16:19:58 +00:00
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{
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2011-11-14 19:37:05 +00:00
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#region Private Members
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private DirectInput directInput;
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private DXKeyboard nativeKeyboard;
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private KeyboardState nativeState;
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#endregion // Private Members
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public IntPtr WindowHandle
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{
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get;
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set;
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}
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public Keyboard()
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{
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this.nativeState = new KeyboardState();
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}
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2011-11-15 05:46:08 +00:00
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public Framework.Input.KeyboardState GetState(Framework.PlayerIndex playerIndex)
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2011-11-14 16:19:58 +00:00
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{
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2011-11-15 05:46:08 +00:00
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//TODO: prevent new
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// only available on XBox, behaviour regarding MSDN: empty keystate
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return new Framework.Input.KeyboardState();
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2011-11-14 16:19:58 +00:00
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}
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2011-11-15 05:46:08 +00:00
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public Framework.Input.KeyboardState GetState()
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2011-11-14 16:19:58 +00:00
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{
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2011-11-14 19:37:05 +00:00
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if (this.nativeKeyboard == null && this.WindowHandle != null && this.WindowHandle != IntPtr.Zero)
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{
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this.directInput = new DirectInput();
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this.nativeKeyboard = new DXKeyboard(this.directInput);
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this.nativeKeyboard.SetCooperativeLevel(this.WindowHandle, CooperativeLevel.NonExclusive | CooperativeLevel.Background);
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this.nativeKeyboard.Acquire();
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}
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if (this.nativeKeyboard != null)
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{
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nativeKeyboard.GetCurrentState(ref this.nativeState);
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if (this.nativeState.PressedKeys.Count > 0)
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{
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return FormatConverter.Translate(this.nativeState);
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}
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}
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return new Framework.Input.KeyboardState();
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}
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public void Dispose()
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{
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if (this.nativeKeyboard != null)
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{
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this.nativeKeyboard.Unacquire();
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this.nativeKeyboard.Dispose();
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this.nativeKeyboard = null;
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}
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if (this.directInput != null)
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{
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this.directInput.Dispose();
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this.directInput = null;
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}
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2011-11-14 16:19:58 +00:00
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}
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}
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}
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