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#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using XNAVector3 = Microsoft.Xna.Framework.Vector3;
using ANXVector3 = ANX.Framework.Vector3;
using XNAVector4 = Microsoft.Xna.Framework.Vector4;
using ANXVector4 = ANX.Framework.Vector4;
using XNABoundingBox = Microsoft.Xna.Framework.BoundingBox;
using ANXBoundingBox = ANX.Framework.BoundingBox;
using XNABoundingSphere = Microsoft.Xna.Framework.BoundingSphere;
using ANXBoundingSphere = ANX.Framework.BoundingSphere;
using XNABoundingFrustum = Microsoft.Xna.Framework.BoundingFrustum;
using ANXBoundingFrustum = ANX.Framework.BoundingFrustum;
using XNAPlane = Microsoft.Xna.Framework.Plane;
using ANXPlane = ANX.Framework.Plane;
using XNARay = Microsoft.Xna.Framework.Ray;
using ANXRay = ANX.Framework.Ray;
namespace ANX.Framework.TestCenter.Strukturen
{
[TestFixture]
class RayTest
{
[Test]
public void IntersectsPlane()
{
XNAPlane xna = new XNAPlane(new XNAVector3(-10, -10, -10), new XNAVector3(0, -10, -10), new XNAVector3(-10, 0, -10));
ANXPlane anx = new ANXPlane(new ANXVector3(-10, -10, -10), new ANXVector3(0, -10, -10), new ANXVector3(-10, 0, -10));
XNARay xray = new XNARay(new XNAVector3(0, 0, 0), new XNAVector3(-1, -1 , 0));
ANXRay aray = new ANXRay(new ANXVector3(0, 0, 0), new ANXVector3(-1, -1, 0));
Assert.AreEqual(xray.Intersects(xna), aray.Intersects(anx));
}
}
}