#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license using XNAVector3 = Microsoft.Xna.Framework.Vector3; using ANXVector3 = ANX.Framework.Vector3; using XNAVector4 = Microsoft.Xna.Framework.Vector4; using ANXVector4 = ANX.Framework.Vector4; using XNABoundingBox = Microsoft.Xna.Framework.BoundingBox; using ANXBoundingBox = ANX.Framework.BoundingBox; using XNABoundingSphere = Microsoft.Xna.Framework.BoundingSphere; using ANXBoundingSphere = ANX.Framework.BoundingSphere; using XNABoundingFrustum = Microsoft.Xna.Framework.BoundingFrustum; using ANXBoundingFrustum = ANX.Framework.BoundingFrustum; using XNAPlane = Microsoft.Xna.Framework.Plane; using ANXPlane = ANX.Framework.Plane; using XNARay = Microsoft.Xna.Framework.Ray; using ANXRay = ANX.Framework.Ray; namespace ANX.Framework.TestCenter.Strukturen { [TestFixture] class RayTest { [Test] public void IntersectsPlane() { XNAPlane xna = new XNAPlane(new XNAVector3(-10, -10, -10), new XNAVector3(0, -10, -10), new XNAVector3(-10, 0, -10)); ANXPlane anx = new ANXPlane(new ANXVector3(-10, -10, -10), new ANXVector3(0, -10, -10), new ANXVector3(-10, 0, -10)); XNARay xray = new XNARay(new XNAVector3(0, 0, 0), new XNAVector3(-1, -1 , 0)); ANXRay aray = new ANXRay(new ANXVector3(0, 0, 0), new ANXVector3(-1, -1, 0)); Assert.AreEqual(xray.Intersects(xna), aray.Intersects(anx)); } } }