anx.framework/Samples/WpfEditor/MainWindow.xaml.cs

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using System;
using System.Threading;
using System.Windows;
using System.Windows.Threading;
using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace WpfEditor
{
public partial class MainWindow
{
private GraphicsDevice device;
private readonly ThreadStart emptyThreadStart;
public MainWindow()
{
InitializeComponent();
emptyThreadStart = delegate { };
//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
}
protected override void OnActivated(EventArgs e)
{
base.OnActivated(e);
Initialize();
while (IsVisible)
{
if (Application.Current != null)
Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, emptyThreadStart);
Tick();
}
}
public void Initialize()
{
device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef,
new PresentationParameters
{
BackBufferWidth = GamePanel.Width,
BackBufferHeight = GamePanel.Height,
BackBufferFormat = SurfaceFormat.Color,
DeviceWindowHandle = GamePanel.Handle,
PresentationInterval = PresentInterval.Default,
});
}
public void Tick()
{
device.Clear(ClearOptions.Target, Color.CornflowerBlue, 0f, 0);
device.Present();
}
}
}