anx.framework/ANX.Framework/Graphics/VertexPositionTexture.cs

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using System;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
[PercentageComplete(95)]
public struct VertexPositionTexture : IVertexType
{
public Vector3 Position;
public Vector2 TextureCoordinate;
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public static readonly VertexDeclaration VertexDeclaration;
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VertexDeclaration IVertexType.VertexDeclaration
{
get { return VertexDeclaration; }
}
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public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)
{
this.Position = position;
this.TextureCoordinate = textureCoordinate;
}
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static VertexPositionTexture()
{
VertexElement[] elements = new VertexElement[]
{
new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
new VertexElement(12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
};
VertexDeclaration = new VertexDeclaration(20, elements);
VertexDeclaration.Name = "VertexPositionTexture.VertexDeclaration";
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override string ToString()
{
return String.Format("{{Position:{0} TextureCoordinate:{1}}}", Position, TextureCoordinate);
}
public override bool Equals(object obj)
{
if (obj != null && obj is VertexPositionTexture)
return this == (VertexPositionTexture)obj;
return false;
}
public static bool operator ==(VertexPositionTexture lhs, VertexPositionTexture rhs)
{
return lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) && lhs.Position.Equals(rhs.Position);
}
public static bool operator !=(VertexPositionTexture lhs, VertexPositionTexture rhs)
{
return !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) || !lhs.Position.Equals(rhs.Position);
}
}
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}