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#region Using Statements
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Graphics;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
public class SkinnedEffect : Effect, IEffectMatrices, IEffectLights, IEffectFog
{
public SkinnedEffect(GraphicsDevice graphics)
: base(graphics, GetByteCode(), GetSourceLanguage())
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{
throw new NotImplementedException();
}
protected SkinnedEffect(SkinnedEffect cloneSource)
: base(cloneSource)
{
throw new NotImplementedException();
}
#region GetByteCode
private static byte[] GetByteCode()
{
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
return creator.GetShaderByteCode(PreDefinedShader.SkinnedEffect);
}
#endregion
#region GetSourceLanguage
private static EffectSourceLanguage GetSourceLanguage()
{
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
return creator.GetStockShaderSourceLanguage;
}
#endregion
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public override Effect Clone()
{
return new SkinnedEffect(this);
}
public const int MaxBones = 72;
public bool PreferPerPixelLighting
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix Projection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix View
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix World
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public void EnableDefaultLighting()
{
throw new NotImplementedException();
}
public Vector3 AmbientLightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public DirectionalLight DirectionalLight0
{
get { throw new NotImplementedException(); }
}
public DirectionalLight DirectionalLight1
{
get { throw new NotImplementedException(); }
}
public DirectionalLight DirectionalLight2
{
get { throw new NotImplementedException(); }
}
public bool LightingEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 FogColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public bool FogEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FogEnd
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float FogStart
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Texture2D Texture
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public int WeightsPerVertex
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 DiffuseColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 EmissiveColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 SpecularColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float SpecularPower
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public float Alpha
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix[] GetBoneTransforms(int count)
{
throw new NotImplementedException();
}
public void SetBoneTransforms(Matrix[] boneTransforms)
{
throw new NotImplementedException();
}
}
}